Issues
- 3
Make COI-serviceworker optional?
#90 opened by davcri - 0
New addon: `ggt-data-persistence`?
#84 opened by davcri - 1
PauseLayer captures all _gui_input signals
#97 opened by SecurityRisk - 0
Cannot activate focused buttons via gamepad
#95 opened by davcri - 0
update CI to Godot 4.2.1
#91 opened by davcri - 1
- 1
- 2
- 0
- 0
Submit to the Asset Library
#62 opened by davcri - 0
New addon: `ggt-audio`?
#83 opened by davcri - 0
push-export.yml: export-mac binary is not runnable
#82 opened by davcri - 1
Use ResourceLoader cache
#77 opened by davcri - 4
Porting the template to godot 4
#76 opened by xShader1374 - 0
release.sh: Itch.io butler integration
#79 opened by davcri - 0
_set_new_scene(): wait for old nodes to be completely removed from tree before starting a new scene
#72 opened by davcri - 0
Complete the official demo
#61 opened by davcri - 4
Github Action web deploy failing (403).
#71 opened by jayypluss - 0
- 2
- 1
- 2
Idea: integrate with Fancy Fades
#64 opened by Iftahh - 0
Create video tutorial + advertise the template
#63 opened by davcri - 0
Update CI to Godot 3.4.3
#59 opened by davcri - 3
Transition.gd bug
#60 opened by eerbin13 - 6
game.gd: "_force_main_scene_load" triggers tree_entered, tree_exited,... when playing a specific scene
#54 opened by davcri - 0
Can't pause new scenes in _ready()
#56 opened by davcri - 0
- 1
Update to Godot 3.4
#53 opened by davcri - 0
Godot 4 Support
#28 opened by davcri - 1
Scene change: avoid infinite loop if resource is not found. Add a graphic warning and a fallback value
#49 opened by davcri - 1
Should the game template include a debug HUD/GUI?
#40 opened by davcri - 1
Resources: consider removing the top-level folder
#12 opened by davcri - 3
Godot 3.3 update
#45 opened by davcri - 0
Use `set_focus_mode` on buttons
#34 opened by davcri - 1
gameplay.tscn: add pause button for mobile devices
#31 opened by davcri - 1
Add basic localization support
#19 opened by davcri - 0
Add signals for Transition scene
#18 opened by davcri - 0
Consider adding .gitattributes
#27 opened by davcri - 0
Consider adding unit tests
#33 opened by davcri - 1
Project version in main scene
#36 opened by Fahien - 0
- 0
Multithread Scene change: optimize loading times
#17 opened by davcri - 0
Disable/hide exit button on HTML5 builds
#30 opened by davcri - 1
- 0
Bug when playing a specific scene
#32 opened by davcri - 1
- 0
Use GLES2 as default
#29 opened by davcri - 1
Add loading progress bar for multithread loading
#16 opened by davcri - 0
Don't use multithread loading for HTML5 export
#15 opened by davcri