Pinned Repositories
BinaryMeshFitting
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
GASDocumentation_copy
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
HoudiniMixamoApexWorkflow
Houdini Mixamo to Apex Workflow
infinigen
Infinite Photorealistic Worlds using Procedural Generation
jzignet
Zig library to connect Janet and Zig together
klein
Nim port of https://github.com/jeremyong/klein
mirage-css
Customise atomic css rules with overrides.
MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
Morton-Z-Code-C-library
Morton Z code encoding/decoding/manipulation - c headers 3D, 2D 32 and 64 bit
crystalthoughts's Repositories
crystalthoughts/klein
Nim port of https://github.com/jeremyong/klein
crystalthoughts/BinaryMeshFitting
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
crystalthoughts/Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
crystalthoughts/GASDocumentation_copy
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
crystalthoughts/HoudiniMixamoApexWorkflow
Houdini Mixamo to Apex Workflow
crystalthoughts/infinigen
Infinite Photorealistic Worlds using Procedural Generation
crystalthoughts/jzignet
Zig library to connect Janet and Zig together
crystalthoughts/mirage-css
Customise atomic css rules with overrides.
crystalthoughts/MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
crystalthoughts/Morton-Z-Code-C-library
Morton Z code encoding/decoding/manipulation - c headers 3D, 2D 32 and 64 bit
crystalthoughts/mpr
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
crystalthoughts/msdfgl
OpenGL implementation of the MSDF algorithm
crystalthoughts/q
C++ Library for Audio Digital Signal Processing
crystalthoughts/wgpu-hs
Haskell bindings to WGPU Native
crystalthoughts/WWDC2022-SwiftUINodeEditor
[WWDC 22 Swift Student Challenge Winner] Pegboard, a SwiftUI based node-editor workspace for game dev and more
crystalthoughts/xstate-viz
Visualizer for XState machines
crystalthoughts/ZT
A zig based Imgui Application framework
crystalthoughts/procedural_knots
This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.
crystalthoughts/spline-research
A repository for research code, papers, interactive visualizers, etc., for spline research