This is a mod for the game Divinity: Original Sin that modifies companion stats to better effective, but balanced. All companions start at Level 1, ready to be leveled up.
Since the characters start at Level 1, I allocated 5 attribute points total for each companion.
Name | Score |
---|---|
Strength | 5 |
Dexterity | 5 |
Intelligence | 8 |
Constitution | 6 |
Speed | 6 |
Perception | 5 |
Name | Score |
---|---|
Dual Wielding | 2 |
Aerotheurge | 1 |
Hydrosophist | 1 |
- Shocking Touch
- Blitz Bolt
- Teleport
- Thunder Jump
- Rain
- Regeneration
- Air Wand (x2)
(The rest is the same as vanilla)
Name | Score |
---|---|
Strength | 7 |
Dexterity | 5 |
Intelligence | 5 |
Constitution | 7 |
Speed | 6 |
Perception | 5 |
Name | Score |
---|---|
Man-at-Arms | 1 |
Single-handed | 1 |
Shield Specialist | 1 |
BodyBuilding | 1 |
- Battering Ram
- Crushing Fist
- Cure Wounds
- Encourage
- Melee Power Stance
- Melee Defense Stance
- Training Sword
- Source Hunter Shield
(The rest is the same as vanilla)