Pinned Repositories
3DSlicer
3D Printing slicer based on CSG library
CornerCutter
Triangulate a Convex polygon
CrystalLattice
Generate Simple Crystal Lattice: Cube, Body-Centered, Face-Centered
Delaunay2AdvancingFront
Converts a Delaunay Triangular Mesh to Advancing front type mesh.
FunFFT
Applications of Convolution, Correlation using FFTs.
GeodesicDecomposition
Create Graph Partitioning on Surfaces such that Interfaces are Geodesic Curves.
IntrinsicDelaunayMesh
Flip Edges on a 3D triangular mesh to make it locally Delaunay.
Jaal
JaalMeshProcessing
MeshCut
Cutting the mesh along given geodesic curves
SurfRemesh
Refine triangular surface mesh using Delaunay Method
csverma610's Repositories
csverma610/IntrinsicDelaunayMesh
Flip Edges on a 3D triangular mesh to make it locally Delaunay.
csverma610/MeshCut
Cutting the mesh along given geodesic curves
csverma610/SurfRemesh
Refine triangular surface mesh using Delaunay Method
csverma610/3DSlicer
3D Printing slicer based on CSG library
csverma610/CrystalLattice
Generate Simple Crystal Lattice: Cube, Body-Centered, Face-Centered
csverma610/CornerCutter
Triangulate a Convex polygon
csverma610/Delaunay2AdvancingFront
Converts a Delaunay Triangular Mesh to Advancing front type mesh.
csverma610/FunFFT
Applications of Convolution, Correlation using FFTs.
csverma610/GeodesicDecomposition
Create Graph Partitioning on Surfaces such that Interfaces are Geodesic Curves.
csverma610/Jaal
JaalMeshProcessing
csverma610/MedialAxisQuads
Generate Medial Axis of 2D polygon and then apply Quadrangulate the interior.
csverma610/MotorcycleGraph
Visualize Motorcycle Graph in Quadrilateral meshes
csverma610/PocketDetector
An interactive Pocket Detector from STEP CAD models
csverma610/PolyShapeGraphDecomposition
Perform Graph Partitioning such that each patch has predefined primitive shape (triangle, quad, penta, hex)
csverma610/QuadChords
Visualize and modify Chords in a Quadrilateral Mesh.
csverma610/RadialSlicer
MeshSlicing in Radial Direction
csverma610/SparseVoxelHexMesh
Convert a sparse Voxels model into Unstructured HexMesh Representation
csverma610/SteadyAffineTransforms
First Attempt to Implement "Steady Affine Motion and Morph" (Jarek Roosignac) paper.
csverma610/toolspdf
PDFTools
csverma610/Tri2Quads
Converts a triangular mesh to a Pure quadrilateral mesh using BinaryTree Percolation Algorithm.
csverma610/TriangulateWires
Converts a Graph into a Solidmodel.
csverma610/Trilib
Simple Triangle functions using std::array
csverma610/TubeHexMesh
Converting Graph into Hexmesh
csverma610/UntangleQuads
Untangle Quadrilateral mesh using Locally Bijective Mapping
csverma610/VascularModeling
Generates Hexhedral Meshes in Vascular Geometries
csverma610/VoroMicroStructures
Fill a volume with Voronoi Microstructures
csverma610/VoxelMeanCurvature
Slowly morph a Voxel Mesh ( with no holes) into sphere using MeanCurvature flow.