This is an attempt to build an analysis engine for experimenting with different card types to help balance a card game I'm working on.
- What is the set of possible outcomes given two sets of cards?
- Which cards work well together?
- Are there certain classes of cards that dominate others?
- Can I create some cyclical domination patterns? eg. A > B, B > C, C > A ??
- How do I think about the order that cards are played, and how can I reason about this element?
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Attack - Do damage immediately
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Block - Build up block level that will diminish attack effectiveness
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Parry - Completely block an opponent attack but only if the attack came immediately before this card.
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Maybe there is a concept of card classes... effects that linger, effects that are immediate, effects that change other effects.
- Players with different default damage output
- Different sets of cards for different players?
- This might help with balance a bit... if I can create 5-6 different player classes that are different enough, even if 1 or 2 are kind of dominant, it may be less of a big deal.
Games have players Players have cards Cards have effects Effects change the state of the game
To use the main.py
file, execute the following command:
python main.py