Yew is a modern Rust framework inspired by Elm and ReactJS.
This framework is designed to be compiled into modern browsers' runtimes: wasm, asm.js, emscripten.
Yew implements strict application state management based on message passing and updates:
type Context = ();
struct Model { }
enum Msg {
DoIt,
}
impl Component<Context> for Model {
// Some details omitted. Explore the examples to get more.
fn update(&mut self, msg: Self::Msg, _: &mut Env<Context, Self>) -> ShouldRender {
match msg {
Msg::DoIt => {
// Update your model on events
}
}
}
}
impl Renderable<Context, Model> for Model {
fn view(&self) -> Html<Context, Self> {
html! {
// Render your model here
<button onclick=|_| Msg::DoIt,>{ "Click me!" }</button>
}
}
}
fn main() {
yew::initialize();
let app: App<_, Model> = App::new(());
app.mount_to_body();
yew::run_loop();
}
Predictable mutability and lifetimes (thanks Rust) make it possible to reuse a single instance of the model without needing to create a fresh one every update. It helps reduce memory allocations.
Feel free to put pure Rust code into HTML tags with all the compiler's and borrow checker benefits.
html! {
<section class="todoapp",>
<header class="header",>
<h1>{ "todos" }</h1>
{ view_input(&model) }
</header>
<section class="main",>
<input class="toggle-all",
type="checkbox",
checked=model.is_all_completed(),
onclick=|_| Msg::ToggleAll, />
{ view_entries(&model) }
</section>
</section>
}
Yew supports components! You can create a new one by implementing a Component
trait
and including it directly into the html!
template:
html! {
<nav class="menu",>
<MyButton: title="First Button",/>
<MyButton: title="Second Button",/>
</nav>
}
Components lives in Angular-like scopes with parent-to-child (properties) and child-to-parent (events) interaction.
Properties also are pure Rust types with strict checking during compilation.
html! {
<nav class="menu",>
<MyButton: color=Color::Red,/>
<MyButton: onclick=|_| ParentMsg::DoIt,/>
</nav>
}
Yew supports fragments: elements without a parent which could be attached somewhere later.
html! {
<>
<tr><td>{ "Row" }</td></tr>
<tr><td>{ "Row" }</td></tr>
<tr><td>{ "Row" }</td></tr>
</>
}
Yew framework uses its own virtual-dom representation. It updates the browser's DOM
with tiny patches when properties of elements had changed. Every component lives
in its own independent loop, interacts with the environment (Scope
) by messages passing
and supports fine control of rendering.
The ShouldRender
return value informs the loop when the component should be re-rendered:
fn update(&mut self, msg: Self::Msg, _: &mut Env<Context, Self>) -> ShouldRender {
match msg {
Msg::UpdateValue(value) => {
self.value = value;
true
}
Msg::Ignore => {
false
}
}
}
It's more effective than comparing the model after every update, because not every model change leads to a view update. It lets us skip model comparison checks entirely. You can control updates very accurately.
Use single-line or multi-line Rust comments inside html-templates.
html! {
<section>
/* Write some ideas
* in multiline comments
*/
<p>{ "and tags could be placed between comments!" }</p>
// <li>{ "or single-line comments" }</li>
</section>
}
You can use external crates and put values from them into the template:
extern crate chrono;
use chrono::prelude::*;
impl Renderable<Context, Model> for Model {
fn view(&self) -> Html<Context, Self> {
html! {
<p>{ Local::now() }</p>
}
}
}
Some crates don't support the true wasm target (
wasm32-unknown-unknown
) yet.
Yew has implemented pluggable services that allow you to call external APIs, such as: JavaScript alerts, timeout, storage, fetches and websockets. It's a handy alternative to subscriptions.
Implemented:
IntervalService
TimeoutService
StorageService
DialogService
FetchService
WebSocketService
use yew::services::console::ConsoleService;
use yew::services::timeout::TimeoutService;
struct Context {
console: ConsoleService,
timeout: TimeoutService<Msg>,
}
impl Component<Context> for Model {
fn update(&mut self, msg: Self::Msg, context: &mut Env<Context, Self>) -> ShouldRender {
match msg {
Msg::Fire => {
let send_msg = context.send_back(|_| Msg::Timeout);
context.timeout.spawn(Duration::from_secs(5), send_msg);
}
Msg::Timeout => {
context.console.log("Timeout!");
}
}
}
}
Can't find an essential service? Want to use library from npm
?
You can reuse JavaScript
libraries with stdweb
capabilities and create
your won service implementation. Here's an example below of how to wrap the
ccxt library:
pub struct CcxtService(Option<Value>);
impl CcxtService {
pub fn new() -> Self {
let lib = js! {
return ccxt;
};
CcxtService(Some(lib))
}
pub fn exchanges(&mut self) -> Vec<String> {
let lib = self.0.as_ref().expect("ccxt library object lost");
let v: Value = js! {
var ccxt = @{lib};
console.log(ccxt.exchanges);
return ccxt.exchanges;
};
let v: Vec<String> = v.try_into().expect("can't extract exchanges");
v
}
// Wrap more methods here!
}
Yew allows for serialization (store/send and restore/recieve) formats.
Implemented: JSON
In development: BSON
, TOML
, YAML
, XML
use yew::format::Json;
#[derive(Serialize, Deserialize)]
struct Client {
first_name: String,
last_name: String,
}
struct Model {
clients: Vec<Client>,
}
impl Component<Context> for Model {
fn update(&mut self, msg: Self::Msg, context: &mut Env<Context, Self>) -> ShouldRender {
Msg::Store => {
// Stores it, but in JSON format/layout
context.local_storage.store(KEY, Json(&model.clients));
}
Msg::Restore => {
// Tries to read and destructure it as JSON formatted data
if let Json(Ok(clients)) = context.local_storage.restore(KEY) {
model.clients = clients;
}
}
}
}
Clone or download this repository.
There are many examples that show how the framework works: counter, crm, custom_components, dashboard, fragments, game_of_life, mount_point, npm_and_rest, timer, todomvc, two_apps.
To run them you need to have cargo-web installed:
$ cargo install cargo-web
To start an example enter its directory and start it with cargo-web:
$ cargo web start
To run an optimised build instead of a debug build use:
$ cargo web start --release
By default cargo-web
will use Emscripten to generate asm.js. You can also
compile to WebAssembly if you add either --target=wasm32-unknown-emscripten
or
--target=wasm32-unknown-unknown
, where the first one will use Emscripten and
the second one will use Rust's native WebAssembly backend (Rust nightly only!).