Double-sided mesh support
Closed this issue · 1 comments
jaxry commented
The Flat Lit Toon shader currently backface culls polygons. Culling is required to create the outline effect, but this means that the shader doesn't render inside faces for double-sided meshes (e.g. hair or skirts). If the user chooses to use no outlines, would it be helpful to expose to the Material Inspector a parameter which controls culling? Is such a thing even possible?
TCL987 commented
You can replicate the behavior of having back face culling disabled by
enabling tinted outlines, setting the width to 0, and the tint colour to
white.
…On Dec 12, 2017 1:45 AM, "Lucas Crane" ***@***.***> wrote:
The Flat Lit Toon shader currently backface culls polygons. Culling is
required to create the outline effect, but this means that the shader
doesn't render inside faces for double-sided meshes (e.g. hair or skirts).
If the user chooses to use no outlines, would it be helpful to expose to
the Material Inspector a parameter which controls culling? Is such a thing
even possible?
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