cubedparadox/Cubeds-Unity-Shaders

Double-sided mesh support

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jaxry commented

The Flat Lit Toon shader currently backface culls polygons. Culling is required to create the outline effect, but this means that the shader doesn't render inside faces for double-sided meshes (e.g. hair or skirts). If the user chooses to use no outlines, would it be helpful to expose to the Material Inspector a parameter which controls culling? Is such a thing even possible?