- Interface builder designable
- Highly customizable
- Animation for progress and value text built in
- Written in Swift 3 and using Xcode 8
-
Install CocoaPods
-
Add this repo to your
Podfile
target 'Example' do # IMPORTANT: Make sure use_frameworks! is included at the top of the file use_frameworks! pod 'UICircularProgressRing' end
-
Run
pod install
-
Open up the
.xcworkspace
that CocoaPods created -
Done!
Note: If you have any issues with Swift 3 and CocoaPods you can try to force the version. (Cocoapods support for Swift 3 projects has been a bit wonky).
Add this to the end of your Podfile
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |configuration|
configuration.build_settings['SWIFT_VERSION'] = "3.0"
end
end
end
Important note: Carthage support for IBDesignable and IBInspectable is broken due to how frameworks work. So if you decide on using Carthage, you will not be able to use IB to design this view. Take a look here for the issue.
To use with Carthage
-
Make sure Carthage is installed
brew install carthage
-
Add this repo to your Cartfile
github "luispadron/UICircularProgressRing"
-
Drag the
UICircularProgressRing.framework
fromMyProjDir/Carthage/Builds/iOS/UICircularProgressRing
into theGeneral -> Embeded Binaries
section of your Xcode project.
- Simply download the
UICircularProgressRingView.swift
andUICircularProgressRingLayer.swift
files from here into your project, make sure you point to your projects target
Simply drag a UIView
into your storyboard. Make sure to subclass UICircularProgressRingView
and that the module points UICircularProgressRing
.
Design your heart out
override func viewDidLoad() {
// Create the view
let progressRing = UICircularProgressRingView(frame: CGRect(x: 0, y: 0, width: 240, height: 240))
// Change any of the properties you'd like
progressRing.maxValue = 50
progressRing.innerRingColor = UIColor.blue
// etc ...
}
To set a value and animate the view
// Somewhere not in viewDidLoad (since the views have not set yet, thus cannot be animated)
progressRing.setProgress(value: 49, animationDuration: 2.0) {
print("Done animating!")
// Do anything your heart desires...
}
Read all about everything there is to know here:
Take a look at the example project over here
- Download it
- Open the
Example.xcworkspace
in Xcode - Mess around and experiment!
Add decreasing animation, currently nothing gets animated when decreasing valueBetter way of handling animation finishing, probably a completion block
Copyright (c) 2016 Luis Padron
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.