- Instantiate map with random non traversable tiles
- Create player on starting point of map
- Animate player moving to another tile (neighbor)
- Populate map with enemies
- Implement pathfinding
- redo state system
- research more generic redux implementation
- research different, performant, state systems
- roll your own state system
- keep it simple
- Come up with general rules of game and tdd the rules
- Research artwork and story building
The game borrows a lot of gameplay ideas from Hoplite, a simple little roguelike for mobile. I love the game, but I thought the gameplay and graphics could be improved. Ultimately I would love to have the game use 3d graphics. I also want the game to have a space theme similar to other games that have inspired this project (FTL and Rymdkapsel to name a few but alot of the core mechanics still mimic hoplite).
- create a randomised hex map with non traversable tiles
- as you progress the amount of non traversable tiles will increase
- player is spawned on random tile of the map
- must be spawned at least 4ish tiles away from non traversable tiles and enemies
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