/hex-game

Primary LanguageJavaScript

WIP hex grid game ("hex battler")

TODO

  • Instantiate map with random non traversable tiles
  • Create player on starting point of map
  • Animate player moving to another tile (neighbor)
  • Populate map with enemies
  • Implement pathfinding
  • redo state system
    • research more generic redux implementation
    • research different, performant, state systems
    • roll your own state system
    • keep it simple
  • Come up with general rules of game and tdd the rules
  • Research artwork and story building

Description (random babbling)

The game borrows a lot of gameplay ideas from Hoplite, a simple little roguelike for mobile. I love the game, but I thought the gameplay and graphics could be improved. Ultimately I would love to have the game use 3d graphics. I also want the game to have a space theme similar to other games that have inspired this project (FTL and Rymdkapsel to name a few but alot of the core mechanics still mimic hoplite).

Rules

game setup

  • create a randomised hex map with non traversable tiles
    • as you progress the amount of non traversable tiles will increase
  • player is spawned on random tile of the map
    • must be spawned at least 4ish tiles away from non traversable tiles and enemies
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