Pinned Repositories
CupcakeAdventure
An adventure game made with HaxeFlixel for the 2016 Adventure Jam.
FmodStudioEngine
Working on implementing Fmod into a text adventure in c++ then hopefully get it working in haxe.
HeapsRaycaster
Implementing simple ray casting inspired by https://ratking.de/blog/2021/02/02/ray-caster-an-experiment/ based on https://lodev.org/cgtutor/raycasting.html
Howzat-Cricket-league
Highly specific implementation of a cricket sim for a flarum forum
hxyarn
LD37
Theme: One Room. A game about everyone's favorite pastime . . . Cleaning your room.
NeoScavengerModManager
A Mod Manager/Tool for the game Neo Scavenger
PointAndClick
A point and click adventure built in Unreal4 for a game design/development class.
Unreal4_NPC_Dialogue_System
A tutorial I created to show off a basic NPC Dialogue System I'm currently using.
Visual-Novel-Tutorial
Code for a written tutorial based on TheHappieCat's youtube tutorial here -> https://www.youtube.com/playlist?list=PLoJSah60cTP7j49V6wgOTW6zJfyhhK8wO. I've also Included a few of my own tweaks.
cxsquared's Repositories
cxsquared/Visual-Novel-Tutorial
Code for a written tutorial based on TheHappieCat's youtube tutorial here -> https://www.youtube.com/playlist?list=PLoJSah60cTP7j49V6wgOTW6zJfyhhK8wO. I've also Included a few of my own tweaks.
cxsquared/Unreal4_NPC_Dialogue_System
A tutorial I created to show off a basic NPC Dialogue System I'm currently using.
cxsquared/CupcakeAdventure
An adventure game made with HaxeFlixel for the 2016 Adventure Jam.
cxsquared/LD37
Theme: One Room. A game about everyone's favorite pastime . . . Cleaning your room.
cxsquared/NeoScavengerModManager
A Mod Manager/Tool for the game Neo Scavenger
cxsquared/PointAndClick
A point and click adventure built in Unreal4 for a game design/development class.
cxsquared/Spacebase-DF-9-EventDialogTutorial
A quick template for adding new event dialog sets to Spacebase DF-9. You can use this to create quick mods for the game.
cxsquared/adm-download-manager
cxsquared/craftinginterpreters
Repository for the book "Crafting Interpreters"
cxsquared/Firefly-0hgame
The game I made for the 0 hour game jam 2014. The idea is you are a firefly trying to not get captured by the jars.
cxsquared/FmodOxygine
Learning oxygine and implementing FMOD in it for a final music technology project. Check out my website for implementation tutorials https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
cxsquared/GDGJAM15
A minimalist MOBA/RTS made in 24 hours during the Game Developers Group 24 Hour Game Jam at IUPUI.
cxsquared/GGJ2018
cxsquared/hyde
The webpage for Game Developers Group @ IUPUI. Using Hyde.
cxsquared/LD38
Plutonic Love
cxsquared/LD40
More Money More Problems. My game entry for Ludum Dare 40 compo.
cxsquared/LD_OneScreen
My entry for the Ludum Dare 31 Compo. Theme - Entire Game on One Screen
cxsquared/learn-opengl
My exploration into OpenGL using https://learnopengl.com/
cxsquared/LetsMake
A community-made game.
cxsquared/LoxInterpreter
A basic interpreter based on the book http://www.craftinginterpreters.com
cxsquared/MAD-InsultGenerator
cxsquared/Max-Msp-LightFixture
A LightFixture external object to help make sending DMX messages really easy.
cxsquared/portfolio
My portfolio website made using Jekyll
cxsquared/ProjectNightCupcake
Work in progress cupcake game
cxsquared/SimpleRaytracer
A simple raytracer written in C++
cxsquared/SpaceCowboyShootingGallery
A simple shooting gallery made in 24 hours at the Fall 2014 IUPUI game jam using the Leap Motion.
cxsquared/SweeperTactics
cxsquared/The-NET
A moon shooter for my intro to game design class.