chargen

daisy chainsaw random character generator

example output

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 |                                                                            |
 *                                                                            *
 |                                                                            |
 *  Main Hand: Whip | Offhand: Knives                                         *
 |                                                                            |
 *  Primary Focus | Secondary: Charm                                          *
 |                                                                            |
 *  ,----------,,----------,,----------,,----------,                          *
 |                                                                            |
 *  |          ||          ||          ||          |                          *
 |                                                                            |
 *  | Charm: 3 || Heart: 2 || Focus: 4 || Power: 1 |                          *
 |                                                                            |
 *  |          ||          ||          ||          |                          *
 |                                                                            |
 *  *----------**----------**----------**----------*                          *
 |                                                                            |
 *  ,-------,,----------,,-----------,                                        *
 |                                                                            |
 *  |       ||          ||           |                                        *
 |                                                                            |
 *  | HP: 6 || Speed: 8 || Spells: 2 |                                        *
 |                                                                            |
 *  |       ||          ||           |                                        *
 |                                                                            |
 *  *-------**----------**-----------*                                        *
 |  Traits                                                                    |
 *                                                                            *
 |   Reach: Your melee attacks extend to a range equal to your PL.            |
 *                                                                            *
 |                                                                            |
 *   Whip it into Shape: Attacks against enemies with active status effects   *
 |  gain +1 Primary for each effect.                                          |
 *                                                                            *
 |                                                                            |
 *   Thrown: You have a number of Knives equal to your Focus. You may throw   *
 |  your Knives a range equal to double your Focus.                           |
 *                                                                            *
 |                                                                            |
 *   Stuck: Thrown knives remain in the target until you retrieve them or     *
 |  the enemy removes them as an action. Stuck counts as an affliction.       |
 *                                                                            *
 |                                                                            |
 *  Quirks                                                                    *
 |                                                                            |
 *   Flaming: Your attacks inflict Aflame for turns equal to your PL.         *
 |                                                                            |
 *  Abilities                                                                 *
 |                                                                            |
 *   Double Up: Your allies may target a Knife Stuck inside an enemy with a   *
 |  melee attack to drive it in, inflicting extra harm equal to your Focus    |
 *  and applying any effects related to a Stuck knife.                        *
 |                                                                            |
 *                                                                            *
 |   Recall: You may recall all your Stuck or thrown Knives to your hands.    |
 *                                                                            *
 |                                                                            |
 *  Spells                                                                    *
 |                                                                            |
 *   Mark: You mark an enemy within vision or hearing range with a glowing    *
 |  sigil for 1 round. You may count one failed die as a successful hit when  |
 *  attacking them. Subsequent castings by different MCs stack the effects    *
 |  of Mark. Subsequent castings by someone who has already Marked a target   |
 *  extend the duration.                                                      *
 |                                                                            |
 *                                                                            *
 |   Emergency!: You teleport to an ally within range equal to double your    |
 *  Charm, and use the Protect maneuver on them.                              *
 |                                                                            |
 *                                                                            *
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 *                                                                            *
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