cycle-zz's Stars
torvalds/linux
Linux kernel source tree
twbs/bootstrap
The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.
mozilla/pdf.js
PDF Reader in JavaScript
paperjs/paper.js
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
libevent/libevent
Event notification library
SFML/SFML
Simple and Fast Multimedia Library
apache/mesos
Apache Mesos
apitrace/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
flann-lib/flann
Fast Library for Approximate Nearest Neighbors
AcademySoftwareFoundation/OpenImageIO
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
loarabia/Clang-tutorial
A collection of code samples showing usage of clang and llvm as a library
IntelLabs/RiverTrail
An API for data parallelism in JavaScript
libspatialindex/libspatialindex
C++ implementation of R*-tree, an MVR-tree and a TPR-tree with C API
hpcc-systems/HPCC-Platform
HPCC Systems (High Performance Computing Cluster) is an open source, massive parallel-processing computing platform for big data processing and analytics.
libmv/libmv
Official libmv codebase
wojdyr/fityk
curve fitting (peak fitting) software
Eyescale/Equalizer
Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
trendrr/whirlwind
Framework built on top of todays fastest tech (tornado, mako templates, mongo db)
erwincoumans/experiments
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
gridengine/gridengine
Univa Grid Engine Open Core
LogicalError/Graph
Simple winforms control to create and edit directional graphs
jholewinski/llvm-ptx-samples
Sample programs for the LLVM PTX back-end
yamasa/lockfree
Experimental implementations of lock-free algorithms, using hazard pointers and tagged pointers.
kumagi/sl
concurrent skip list with lazy locks
bytemaster/Boost.CMT
Cooperative Multitasking
bnicolae/blobseer
BlobSeer is a large-scale distributed storage service that addresses advanced data management requirements resulting from ever-increasing data sizes. It is centered around the idea of leveraging versioning for concurrent manipulation of binary large objects in order to efficiently exploit data-level parallelism and sustain a high throughput despite massively parallel data access.
jholewinski/gpu-bintools
A collection of libraries and tools for manipulating GPU binaries.
pierr/Projet3D
Le projet du cours de 3D
chimerast/scala-javacl
ScalaでJavaCLを使うサンプルコード