This repository contain a library for using a grid of hexagons with ruby.
- It is a partial ruby implementation of the huge work of Amit Patel (http://www.redblobgames.com/grids/hexagons/).
- The hexagons are pointy topped.
- The coordinate system is axial.
- Only required methods are implemented in the cube object.
This gem has been tested with ruby 2.4, 2.5, 2.6
gem install rhex
Or in your gemfile :
gem 'rhex'
Then in your code :
require 'rhex'
# Create a new hexagon (q = 10, r = 10 )
# To understand what q and r mean, please have a look at http://www.redblobgames.com/grids/hexagons/#coordinates
hexa = AxialHex.new( 10, 10 )
# => #<AxialHex @q=10, @r=10>
# Get hexes surrounding it
hexa.surrounding_hexs
# => [#<AxialHex @q=10, @r=9>, #<AxialHex @q=11, @r=9>, ... ]
# Get distance between two hexagons
hexb = AxialHex.new( 20, 20 )
hexa.distance(hexb)
# => 20
# Check if a hex is adjacent to another hex
hexa.hex_surrounding_hex?(hexb)
# => false
# Get the nearset hex from a hexes list
hexc = AxialHex.new( 20, 13 )
hlist = [ hexb, hexc ]
hexa.nearest_hex(hlist)
# => #<AxialHex @q=20, @r=13>
Hexagons by themselves are not really useful. What we need is an hexagon grid.
# Create an hexagon grid
g = AxialGrid.new
# => #<AxialGrid @hexes={}, @element_to_color_hash={}, @hex_ray=16, @hex_height=32.0, @hex_width=27.712812921102035, @half_width=13.856406460551018, @quarter_height=8.0>
# Add an hexagon to the grid
g.cset( 5, 8 )
# => #<AxialHex @q=5, @r=8, @border=false>
# Get an hexagon from the grid
g.cget( 5, 8 )
# => #<AxialHex @q=5, @r=8, @border=false>
g.cget( 5, 4 )
# => nil
It will be far more fun to create your hex map from an ascii map. For example, if you have the following map :
m m g g m m m m m
m g g g m m m m g
m g w w g m m m m
m g w w w g m g g
g w w w w g g g w
g w w w w w g g g
g g w w w g g g m
g g g w w g g m m
g g g g w g g g g
g g g g w g g g g
g g g g g w g g g
g g g g w g g g g
g g g g w g g g g
Where m = mountains, g = grass and w = water. If this map is in a file called for instance : ascii_map.txt then :
# CAUTION : don't use an axial grid for that, your asciimap is square
g = SquareGrid.new
# Load it with
g.read_ascii_file( 'test/ascii_map.txt' )
# Get an hex
g.cget( 5, 5 )
# => <AxialHex @q=5, @r=5, @color="w", @data=nil>
# Get an hex value
g.cget( 5, 5 ).color
# => "w"
# Borders don't work, will be fixed
# Check if the hex is at the border of the map or not
# g.cget( 5, 5 ).border
# => nil
# g.cget( 0, 0 ).border
# => true
Dumping an hex map (require rmagick - see http://rmagick.rubyforge.org/install-faq.html)
You can dump a grid to a bitmap file. In order to have different colors for your hex map, you need to specify them when creating the grid.
element_to_color_hash: {
m: :brown, g: :green, w: :blue, u: '#e3e3e3'
}
Where m = brown, g = green and w = blue (the colors for mountains, grass and water - u mean unused, its only to show an example of RGB notation). I used rmagick to create the bitmap, so all rmagick color syntax are available : http://www.simplesystems.org/RMagick/doc/imusage.html#color_names.
# Create a grid with a correspondence array from val to color
g = SquareGrid.new(
element_to_color_hash: {
m: :brown, g: :green, w: :blue
}
)
# Load the same map we used before
g.read_ascii_file( 'test/ascii_map.txt' )
# Create the pic
g.to_pic( 'test2.png' )
You should get your map as an hex bitmap grid :