Players have to thermite the electrical box on the roof before the front door opens. https://i.gyazo.com/bc1591a71998ad2c84fb15c754f8a5df.png
Preview: https://www.youtube.com/watch?v=B0eqwvVh94s
Original: https://github.com/qbcore-framework/qb-jewelery
Config.DoorList['jewelery'] = {
doors = {
{objHash = 1425919976, objHeading = 306.00003051758, objCoords = vec3(-631.955383, -236.333267, 38.206532)},
{objHash = 9467943, objHeading = 306.00003051758, objCoords = vec3(-630.426514, -238.437546, 38.206532)}
},
audioRemote = false,
slides = false,
authorizedJobs = { ['police']=0 },
lockpick = false,
maxDistance = 2.5,
locked = true,
--oldMethod = true,
--audioLock = {['file'] = 'metal-locker.ogg', ['volume'] = 0.6},
--audioUnlock = {['file'] = 'metallic-creak.ogg', ['volume'] = 0.7},
--autoLock = 1000,
--doorRate = 1.0,
--showNUI = true
}
---------------------
-- Jewellery Store --
---------------------
{
textCoords = vector3(-631.26, -237.29, 38.07),
authorizedJobs = { 'police' },
locking = false,
locked = true,
pickable = false,
distance = 1,
doors = {
{
objName = 'p_jewel_door_l',
objYaw = -55.0,
objCoords = vector3(-631.26, -237.29, 38.07),
},
{
objName = 'p_jewel_door_r1',
objYaw = -53.0,
objCoords = vector3(-631.26, -237.29, 38.07),
}
}
},