/GodotProvider

Type provider for TSCN files, easing workflow

Primary LanguageF#

Work In Progress

I'm attempting to make a TSCN node provider to F# to allow GDScript-like native support for node paths.

This is a simple F# type provider. It has separate design-time and runtime assemblies.

Type Provider info

Paket is used to acquire the type provider SDK and build the nuget package (you can remove this use of paket if you like)

Building:

.paket\paket.exe update

dotnet build -c release

.paket\paket.exe pack src\GodotProvider.Runtime\paket.template --version 0.0.1