GPU Dual Contouring
this is an implementation of the Dual Contouring surface exctraction algorithm running on the GPU. As this project is planned to be used as a real-time deformable terrain it also includes CSG Boolean operations and Chunking. Yes there are gaps in the terrain, I have noticed it.
Requirements
- GPU supporting shader level >=4.5
- Unity >=2019.1.0f2 (only tested on this version so far)
Realtime updating
Boolean operations
WIP. Union, Intersection, Subtraction are all working most of the time.