/Tenkici

Battle City remake on an FPGA

Primary LanguageC

#Notes

  • Register (representing sprite object)

    • x_coordinate [2B]
    • Y_coordinate [2B]
    • Rotation [1B]
    • Size&En [1B]
    • Pointer [2B] NOTE: MSB - En; LSB - Size;
  • Map memory (representing map object)

    • Z_coordinate [1B]
    • Rotation [1B]
    • Index [2B]