/DogEngine

A dumb ass's vulkan learning project

Primary LanguageC++

DogEngine

A dumb ass's vulkan learning project

The whole thing in this shit is based on the code provided by vulkan-tutorial. I added some thing new like vulkan memory allocator(VMA), gltf model loading, **path tracing **, shader runtime compiling etc. However this renderer is still a trash, cuz I am new to C++ and vulkan. Maybe I will perfect it in the future after I know more about vulkan, or I totally forget it. That's all,bye bye. Interface rayTracingExample0 rayTracingExample1 rayTracingExample3 render_doc