This document is a quick demo with Godot 4.2 and Trenchbroom. It's for Daniel's mentee within the ATVI mentorship program.
The purpose is to show brush-based level design, and how it might be usable in a contemporary game engine to make interesting spaces.
In order to load and run this project, you'll need to download the following:
- Godot 4.2.2 (This hasn't been tested with 4.3 or newer versions, but should work as of writing!)
- The Trenchbroom level editor (2024.1 or later)
You likely won't immediately see textures when loading the maps in Trenchbroom. This is because the "game directory" has to be set per-machine in the options menu. To fix this, try the following: