danbz/volume-camera

check how to extend the backclipping of 3d rendered mesh

Closed this issue · 4 comments

danbz commented

in the 3d mesh view the backclipping distance of the render needs to be extended as it is cutting off the rear of some kinect meshes when viewing - this may be in the GL settings.....

danbz commented

Ensure that your zNear and zFar clipping planes are set correctly and in a way that provides adequate depth buffer precision.

danbz commented

void ofGLProgrammableRenderer::setupScreenPerspective(float width, float height, float fov, float nearDist, float farDist)

http://openframeworks.cc/documentation/gl/ofGLProgrammableRenderer/#!show_setupScreenPerspective

danbz commented

fixed using setfarthreshhold(float) and setnearthreshhold(float) on ofcamera object