A modular set of React components that makes it easy to set up user interfaces for creating, editing and deleting items.
- Maps CRUD operations to standard user actions, e.g."saving" a form will either "create" or "update" an entity.
- Modular UI so any aspect of the user interface can be customised.
- Route creation when used with react-router.
- A standard and customiseable set of confirmation messages and success notifications.
Implementation of the user interface of the editor is left to the developer, which offers great flexibility and can be therefore used by forms including redux-form, drag and drop interfaces or any other React UI editor.
Early stages of development, please prepare for large amounts of changes until version 0.1.0.
See examples/src for examples. Both the basic
and router
examples ar
currently in development but they should give an indication on how to use them.
import {EntityEditorDefault} from 'react-entity-editor';
// in your component you provide data (id and initialValues) and callbacks (read, create, update, delete, close)
return <EntityEditorDefault
{...this.props}
id={userId}
initialValues={currentUserData || {}}
onRead={this.handleRead}
onCreate={this.handleCreate}
onUpdate={this.handleUpdate}
onDelete={this.handleDelete}
onClose={this.handleClose}
entityName="user"
>
<YourForm />
</EntityEditorDefault>
Or you can use EntityEditorDefault as a higher order component on your form.
return <YourForm
{...this.props}
id={userId}
initialValues={currentUserData || {}}
onRead={this.handleRead}
onCreate={this.handleCreate}
onUpdate={this.handleUpdate}
onDelete={this.handleDelete}
onClose={this.handleClose}
entityName="user"
/>
See examples/src for examples. Both the basic
and router
examples are
currently in the middle of development but their code should give an indication on how to use them.
npm install react-entity-editor
- EntityEditor - this is the component that provides the logic for the UI flow, but provides no UI.
It's a higher order component that you use on a UI specific entity editor component, such as
EntityEditorDefault
. - EntityEditorDefault - this is an example of a UI-specific entity editor. It uses the
EntityEditor
higher order component. It's responsible for rendering the common UI elements you'll might want on all entity editors in your project, such as loading state, user prompts such as modals. It also passing text and word manipulation methods intoEntityEditor
s config. As it contains UI components you'll almost certainly want to customise this for your own projects and name it accordingly e.g.EntityEditorMyProject
.- TextDefaults - provides a useful set of text defaults for prompts and word manipulations. If you want to customise these you can either extend from these defaults or write your own completely.
- YourForm - Your form component (or other kind of input) can then use
EntityEditorDefault
or your own UI-specific entity editor as a higher order component, or simply pass your form in as a child of yourEntityEditorDefault
. It will be provided with data props and callback props for interacting with the entity editor.
This can take the following props.
Prop | Required | Description |
---|---|---|
id | Yes | The id of the item / entity to be edited, or null if a new entity is to be created. |
initialValues | Yes | The object containing the data fo the entity you want to edit. This is passed through to the form. |
onRead | Yes | A callback that will be called when EntityEditor wants to read data into itself.It is passed a single argument, the id of the entity to be read. Your callback can optionally return either a Promise or an object, which will be passed to your afterRead callback after a successful operation if you've supplied an afterRead prop. |
onCreate | Yes | A callback that will be called when EntityEditor wants to create an entity.It is passed a single argument, the dataObject containing the new entity to be created.Your callback can optionally return either a Promise or an object, which will be passed to your afterCreate callback after a successful operation if you've supplied an afterCreate prop.If you want entity editor to automatically take users to the edit page after a new entity is created using onGotoEdit , make sure you return the new id of the created entity in your returned object / your resolved Promise s data, for example:(dataObject) => {var newId = create(dataObject); return { newId: newId };} |
onUpdate | Yes | A callback that will be called when EntityEditor wants to update an entity.It is passed two arguments, the id of the entity to update, and a dataObject containing updated values.Your callback can optionally return either a Promise or an object, which will be passed to your afterUpdate callback after a successful operation if you've supplied an afterUpdate prop. |
onDelete | A callback that will be called when EntityEditor wants to delete an entity.It is passed a single argument, the id of the entity to delete.Your callback can optionally return either a Promise or an object, which will be passed to your afterDelete callback after a successful operation if you've supplied an afterDelete prop. |
|
onClose | Yes | A callback that will be called when EntityEditor wants to stop editing an entity.It is passed no arguments. - EntityEditorRouter: If you're using EntityEditorRouter then EntityEditorRouter provides this prop for you. |
onGotoEdit | A callback that will be called when EntityEditor wants to take the user to see the edit page / component for an entity.It is passed a single argument, the id of the entity to edit.- EntityEditorRouter: If you're using EntityEditorRouter then EntityEditorRouter provides this prop for you. |
|
onLeaveHook | A function that can be called externally when it is detected that the user has tried to leave the edit view. If present, EntityEditor passes this a function parameter so it can be consulted when the user wants to leave. It will return a boolean to the external function indicating if the user should be allowed to leave.- EntityEditorRouter: If you're using EntityEditorRouter then EntityEditorRouter provides this prop for you. |
|
entityName | A string of the type of entity to edit. All lowercase is preferred so text modifiers will be able to alter case. Defaults to "item". | |
entityNamePlural | A string of the plural of the entity. You only need to provide this if the plural is not simply entityName + "s". |
|
isReading / isCreating / isUpdating/ isDeleting |
Booleans that you can use to indicate to EntityEditor if async data transations are taking place. This can be used to prevent certain form controls from having effect until transactions are done.Synchronous data changes will not need to use these. |
|
allowRead / allowCreate / allowUpdate / allowDelete / |
Passing false to any of these will prohibit certain actions, and can be used to hide buttons and form controls for disallowed actions. | |
errorOnRead / errorOnCreate / errorOnUpdate / errorOnDelete / |
Experimental. Optional objects that tell EntityEditor what to display when errors occur. These are triggered if any Promises in onRead / onCreate / onUpdate / onDelete are rejected. |
|
afterRead / afterCreate / afterUpdate / afterDelete / afterClose / |
Optional callbacks to be called after actions are successful. These are often passed arguments, see onRead / onCreate / onUpdate / onDelete. |
When used by EntityEditorDefault
, it provides the following props down to your form.
Prop | Description |
---|---|
id | The id of the entity to be edited. |
isNew | If the entity is new i.e. not saved anywhere yet. |
canDelete / canReset / canSave / canSaveNew |
Booleans that can be used in your form to show and hide and style depending on the user's current abilities. |
isReading / isCreating / isUpdating/ isDeleting / isSaving / isWriting / isWaiting |
Booleans that you can use to indicate to EntityEditor if async data transations are taking place.isSaving is true whenever isCreating or isUpdating is true. isWriting is true whenever isCreating, isUpdating or isDeleting is true. isSaving is true whenever isReading, isCreating, isUpdating or isDeleting is true. |
onSave | A callback that your form can call when the user wants to save. Accepts a single argument, an object containing the data to save. |
onSaveNew | A callback that your form can call when the user wants to save an existing entity as a new entity. Accepts a single argument, an object containing the data to save. |
onClose | A callback that your form can call when the user wants to close the edit view. Accepts no arguments. |
onDelete | A callback that your form can call when the user wants to delete the entity. Accepts no arguments. |
onResetConfirm | A callback that your form can call when the user wants to reset the form, losing all changes since last save. It's the form's responsibity to reset itself to its initial state, so onResetConfirm() returns a Promise that will be resolved when the user says they are sure that they want to reset. See the basic example for more info. |
onDirty | A callback that your form can call when the user changes something on the form. EntityEditor will use this info to determine when certain confirmations must take place. |
entityName | A function that returns the name of the current entity. Pass this strings as arguments to modify the text e.g. entityName('first') will return the entity name with the first letter capitalised. |
actionName | A function that returns the name of the current action, such as "add new" or "edit". Pass this strings as arguments to modify the text e.g. actionyName('first') will return the action name with the first letter capitalised. |
Additionally there is an optional integration with react-router 2.4.0+.
EntityEditorRouter
provides functions to auto-generate routes and passes extra props for hooking in with router behaviour.
In your routes file this is used like so:
import {createEditorRoutes} from 'react-entity-editor';
const editorRoutes = createEditorRoutes({
component: ExampleUserEditPage,
path: "users"
});
return <Route>
<Route path="users" component={ExampleUserList} />
{editorRoutes}
</Route>
This will create routes at users/new
and users/:id/edit
, and will also provide the id
, onClose
, onGotoEdit
and onLeaveHook
props for use by EntityEditor
.
The MIT License
Copyright (c) 2016+ Damien Clarke / Blueflag
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.