A Gaussian blur post processing effect made with Renderer Features for Unity URP.
Gaussian Blur is a useful effect to keep in your arsenal when making games, but Unity doesn't ship with a blur that operates on the whole screen uniformly. This repository contains a two-pass post process blur effect which works with URP's volume system and can be customised to different amounts of blurring. The effect uses URP's code-based Renderer Features to work.
This project was created using Unity 2021.3.0f1 (LTS) and URP 12.1.6.
This project is part of a tutorial which is available in the following places:
This project and the corresponding tutorials were created by Daniel Ilett.
This project was released on June 1st 2023.