An ice refraction shader made with Unity Shader Graph and URP.
This repository features a shader effect that turns any mesh into textured, refractive ice. The refraction is not physically accurate - it is just a quick and dirty approximation. A tutorial for the project is available on YouTube
This project was created using Unity 2019.4.0f1 and Universal Render Pipeline/Shader Graph 7.3.1.
This project and the corresponding tutorial was created by Daniel Ilett.
This project was released on December 24th 2020.