/shadow

A live and interactive wallpaper "engine" for Linux and Windows. It supports mixing various formats like glsl-shaders, images, videos and GIFs to create an amazing wallpaper. Additionally you can expand it's functionality with scripts.

Primary LanguagePythonGNU General Public License v3.0GPL-3.0

Shadow Engine

Repository size GitHub last commit License Stargazers

Shadow Engine stands for Shaders On Wallpaper Engine and it renders a realtime glsl shader on your Linux or Windows desktop. It is compatible with most shaders from glslsandbox.com. Additionally you can put multiple shaders, images, videos and interactive scripts on top of each other to create an amazing looking desktop.

To support different desktop environments and operating systems there are different render modes one can select from:

  • background (Linux only): The Shadow window is being set to the background using a typehint. This might not be supported by your window manager (e.g. i3), but works on most desktop environments (Gnome, Xfce, Awesome, KDE, ...)

  • root (Linux only): Shadow will render the shader on the X11 root window. This mode has a lot of cpu usage and wont work in most desktop environments. This is only advised if the background mode does not work for you. Use this mode for window managers like i3wm.

  • window: This mode might be useful for shader developers. Shadow will create a normal window displaying the effect.

  • win10 (Windows only): This mode spawns a window behind the desktop icons. This is the default mode for Windows. This mode has only been tested on Windows 10 and might therefore not work on newer or older versions.

Features

  • Compatible with glslsandbox.com
  • 4 different render modes, supporting Linux & Windows
  • Change speed & quality level
  • Mixing shaders, images and scripts together (see Examples)
  • Opacity on wallpaper
  • Mouse position support
  • gif support
  • mp4 support
  • jpg/png support
  • expandable with own python scripts (still work in progress)

Installation

$ git clone https://github.com/danielfvm/shadow.git
$ cd shadow
$ poetry install
$ poetry run shadow

After the installation, you can use the program by writing shadow in the terminal. For more information look at the Usage and Examples section.

Usage

usage: shadow [-h] [-q QUALITY] [-s SPEED] [-o OPACITY] [-m MODE] [-d DISPLAY] [-f FRAMELIMIT] [-qm QUALITYMODE] [-width WIDTH] [-height HEIGHT]

options:
  -h, --help            show this help message and exit
  -q QUALITY, --quality QUALITY
                        Changes quality level of the shader, default 1.
  -s SPEED, --speed SPEED
                        Changes animation speed, default 1.
  -o OPACITY, --opacity OPACITY
                        Sets background window transparency, default 1.
  -m MODE, --mode MODE  Changes rendering mode. modes: root, window, background, win10.
  -d DISPLAY, --display DISPLAY
                        Selects a monitor
  -f FRAMELIMIT, --framelimit FRAMELIMIT
                        Set the maximum framerate limit, default 60
  -qm QUALITYMODE, --qualitymode QUALITYMODE
                        Set it to pixelize or smoothen the image at lower quality. default: smooth; modes: pixel, smooth
  -width WIDTH, --width WIDTH
                        Set window width
  -height HEIGHT, --height HEIGHT
                        Set window height

Examples

Shader with framerate limit at 30 and display it as a normal window

shadow example/frag0.glsl -f 30 -m window

Shader with reduced quality (10%) and pixelize

shadow example/frag0.glsl -q 0.1 -qm pixel

Combining images and shaders

shadow path/to/my/image.png example/expandedlife.glsl

Infos

  • Opacity doesn't work on Wayland and Windows 10.
  • Use root mode on i3wm
  • Use the --quality option to save resources / gain more performance

Todos

  • Rework README.md file to show examples with gifs
  • GUI for configuring shadow without terminal (and having presets)
  • Packages/Releases - Installation file for Windows
  • Testing shadow on win11
  • An extension based on Hanabi for better Gnome support
  • Fix mouse translations (sth related to projection matrix)