Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Administrative-divisions-of-China
中华人民共和国行政区划:省级(省份)、 地级(城市)、 县级(区县)、 乡级(乡镇街道)、 村级(村委会居委会) ,**省市区镇村二级三级四级五级联动地址数据。
AgileAssignment2019
assignment
Nanjing University Software Institute Master 1 assignments
ChangeDistillerRefactor
ChangeScribe
ChangeScribe is an Eclipse plugin for generating commit messages (a.k.a., commit logs, commit notes) automatically. ChangeScribe uses as input two versions of a Java system, using Git as the underlying CVS, and generates a message with a general description of the changes (e.g., commit stereotype, rationale) and a detailed description of each change in natural language.
ChangeScribe-update
Executable ChangeScribe base on Eclipse
Cluster
Clustered shading implementation with bgfx
CoDiSum
Implementation of 'Commit message generation for source code change'.
CommitSummarizer
基于Intellij的ChangeScribe
danielljc's Repositories
danielljc/ChangeScribe-update
Executable ChangeScribe base on Eclipse
danielljc/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
danielljc/Administrative-divisions-of-China
中华人民共和国行政区划:省级(省份)、 地级(城市)、 县级(区县)、 乡级(乡镇街道)、 村级(村委会居委会) ,**省市区镇村二级三级四级五级联动地址数据。
danielljc/AgileAssignment2019
danielljc/assignment
Nanjing University Software Institute Master 1 assignments
danielljc/ChangeDistillerRefactor
danielljc/Cluster
Clustered shading implementation with bgfx
danielljc/CoDiSum
Implementation of 'Commit message generation for source code change'.
danielljc/CommitSummarizer
基于Intellij的ChangeScribe
danielljc/CPlusPlusThings
C++那些事
danielljc/danielljc
My GitHub profile
danielljc/danielljc.github.io
github.io
danielljc/FetchGitABFile
danielljc/For-Git-Commit
Git commit learning based on RNN
danielljc/Forward-Plus-Renderer
GPU-based Forward+ renderer
danielljc/graduateHR
Graduation design for HR
danielljc/Graphics
Unity Graphics - Including Scriptable Render Pipeline
danielljc/GridMateLab
Accompanying source code for GridMate Book
danielljc/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
danielljc/leetcode
leetcode
danielljc/mini3d
3D Software Renderer in 700 Lines !!
danielljc/mosesdecoder
Moses, the machine translation system
danielljc/nlg-eval
Evaluation code for various unsupervised automated metrics for Natural Language Generation.
danielljc/SimpleNES
An NES emulator in C++
danielljc/stb
stb single-file public domain libraries for C/C++
danielljc/tools-changedistiller
Mirror of https://bitbucket.org/sealuzh/tools-changedistiller/
danielljc/topKwithSpark
caulate topK problem with Spark
danielljc/transformer
A TensorFlow Implementation of the Transformer: Attention Is All You Need
danielljc/Vulkan
Examples and demos for the new Vulkan API
danielljc/VulkanSponza
Deferred Vulkan rendering playground using Crytek's Sponza scene