/C-Strings-Unity-Fast-Low-Memory-

Unity C# String Utilities Colliding Strings with minimal Allocations

Primary LanguageC#MIT LicenseMIT

Unity String Collider

Unity C# String Utilities Colliding Strings with minimal Allocations

Usage

Add up to 11 strings, values or objects together. Uses pre-allocated character buffer

using StringCollider;
//..
string test = SuperString.Format("StringCollider", " with no allocations", " this can keep combining ", "up to 11 template");

Debug Logs with String Collider

Wrapped Debug commands to make logging easier and with no allocations Idea is to be able to quickly output valuable information without massive allocations or generating garbage

using StringCollider;
//...
DR.Log("Log Object information:[", gameObject, "] and position:[", gameObject.pos, "]");