Unity String Collider
Unity C# String Utilities Colliding Strings with minimal Allocations
Usage
Add up to 11 strings, values or objects together. Uses pre-allocated character buffer
using StringCollider;
//..
string test = SuperString.Format("StringCollider", " with no allocations", " this can keep combining ", "up to 11 template");
Debug Logs with String Collider
Wrapped Debug commands to make logging easier and with no allocations Idea is to be able to quickly output valuable information without massive allocations or generating garbage
using StringCollider;
//...
DR.Log("Log Object information:[", gameObject, "] and position:[", gameObject.pos, "]");