A companion library to Point-Free's swift-dependencies
that provides higher-level dependencies.
Dependencies is a fantastic library that helps you to manage your dependencies in a similar fashion SwiftUI handles its Environment
. Dependencies
already ships with many built-in fundamental dependencies, like clock
, uuid
, date
, etc.
"Dependencies Additions" intends to extend these core dependencies, and provide coherent and testable implementations to many additional dependencies that are commonly needed when developing on Apple's platforms.
The library currently proposes a few low-level dependencies to interface with:
Accessibility
, an abstraction overUIAccessibility
;Application
, an abstraction overUIApplication.shared
;AssertionDependency
, to abstractassert(…)
calls and promote them to failures when testing;BundleInfo
, an abstraction over the app'sinfo.plist
;Codable
, to encode/decodeCodable
types toData
;Compression
, to compress/decompressData
using the `Compression framework;DataReader/Writer
, to read/writeData
fromURL
's (an idea from David Roman);Logger
, that exposes a privacy-awareLogger
instance;NotificationCenter
;PersistentContainer
, that abstracts a CoreDataNSPersistentContainer
;UserDefaults
;UserNotificationCenter
;Path
, a generalized collection ofAnyHashable
, to which you can push and pop identifiers to contextualize your models;ProcessInfo
;Device
(UIDevice
,WKInterfaceDevice
,DCDevice
,…).
It also ships with more experimental and higher-level abstractions for:
AppStorage
, which proposes a@Dependency.AppStorage
property wrapper that mimicsSwiftUI
s@AppStorage
, but usable from your model and or any concurrent context.CoreData
, which attempts to expose a safe and convenient interface to yourCoreData
graph (WIP).Notification
, that exposesNotificationCenter
's notifications under the form of typed and controllableAsyncSequence
s.SwiftUI
'sEnvironment
, which republishesSwiftUI
'sEnvironment
values in your model.
These higher-level dependencies are currently all experimental, and their targets are named with underscores.
They could eventually evolve out of Dependencies Additions
into dedicated repositories if their size/behavior justifies it.
This library also proposes a few direct extensions to "core" dependencies like some new date and random numbers generators, as well as some tools to help mixing AsyncSequence
s with Combine for example.
This list is preliminary, and many new dependencies will be added to this library in the upcoming weeks. If you need one specific dependency, feel free to open a discussion, so we can find the better way it can integrate with the other ones.
This library proposes many heterogeneous dependencies. Having all of them bundled under the same repository has many benefits:
- All the dependencies API's are designed coherently, with predictable behaviors.
- Some dependencies are too small to justify a fully-fledged repository. Having all of them at hand helps with discovery.
- Some dependencies depend on other dependencies, and it would be much more complex to manage if each project is in a dedicated repository.
You can simply import DependenciesAdditions
umbrella product to get access to all the dependencies at once
If you prefer more control, and because each dependency of them is self-contained in its own module, you can import only the ones that you need "à la carte", on a file-by-file basis.
Add the swift-dependencies-additions
package, and only select "DependenciesAdditions" product
In the dependencies
section, add:
.package(url: "https://github.com/tgrapperon/swift-dependencies-additions", from: "0.1.0")
In each module you need access to these dependencies, add:
.target(
name: "MyModule",
dependencies: [
.product(name: "DependenciesAdditions", package: "swift-dependencies-additions")
]
),
This gives access to all non-underscored dependencies. Experimental dependencies need to be imported individually. For example:
.product(name: "_AppStorage", package: "swift-dependencies-additions")
We present here a few of the dependencies currently shipping with the library.
If you're more interested in experimental abstractions like AppStorage
or typed Notification
, you can directly jump to the Higher-level dependencies section.
An abstraction over UIApplication
that you can use to communicate with your app's instance.
For example:
class Model {
@Dependency(\.application) var application
func setAlternateIcon(name: String) async throws {
try await self.application.setAlternateIconName(name)
}
}
And then, when testing:
@MainActor
func testAlternateIconIsSet() async throws -> Void {
var alternateIconName = LockIsolated("")
let model = withDependencies {
$0.application.$setAlternateIcon = { name in
alternateIconName.withValue { $0 = name }
}
} operation: { Model() }
try await model.setAlternateIcon(name: "blueprint")
XCTAssertEqual(alternateIconName.value, "blueprint")
}
An abstraction over UIAccessibility
that you can use to monitor the accessibility state of
your app's instance.
For example:
class Model {
@Dependency(\.accessibility.isClosedCaptioningEnabled) var isClosedCaptioningEnabled
func play() -> Void {
if self.isClosedCaptioningEnabled {
self.updateClosedCaptions()
}
}
}
This simple dependency exposes a BundleInfo
type that allows to simply retrieve a few info.plist
-related fields, like the bundleIdentifier
or the app's version
.
For example:
@Dependency(\.bundleInfo.bundleIdentifier) var bundleIdentifier
As this value is often used to prefix identifiers, having this value exposed as a dependency allows you to control it at a distance when testing for example.
The library exposes two dependencies to help with coding or decoding your Codable
types.
@Dependency(\.encode) var encode
@Dependency(\.decode) var decode
struct Point: Codable {
var x: Double
var y: Double
}
let point = Point(x: 12, y: 35)
let encoded = try encode(point) // A `Data` value
let decoded = try decode(Point.self, from: encoded) // A `Point` value
As you can see, the API is very similar to JSON or PropertyList encoder and decoder.
By default, encode
and decode
are producing/consuming JSON
data.
In the same fashion as encode
and decode
, the library exposes two
dependencies to compress and decompress Data
, using Apple's Compression framework:
@Dependency(\.compress) var compress
@Dependency(\.decompress) var decompress
let uncompressed = "Lorem ipsum dolor sit amet".data(using: .utf8)!
let compressed = try compress(uncompressed, using: .lzfse)
let decompressed = try decompress(compressed, using: .lzfse)
They can also be called from async contexts, where a more efficient variant is used:
let compressed = try await compress(uncompressed)
let decompressed = try await decompress(compressed)
By default, compress
and decompress
are using the .zlib
algorithm.
This dependency exposes a privacy-aware Logger
instance.
@Dependency(.logger) var logger
You can simply use it as
logger.log(level: .info, "User with id: \(userID, privacy: .private) did purchase a smoothie")
You can simply create a subsystem using the provided subscript:
@Dependency(\.logger["Transactions"]) var transactionsLogger
A NSPersistentContainer
that exposes Core Data NSManagedObjectContext
s. You can use it as a
basis for more elaborate abstractions.
@Dependency(\.persistentContainer) var persistentContainer
By default, the preview version is an in-memory
variant, and you can easily setup mocks for your SwiftUI previews:
var previews: some View {
let model = withDependencies {
$0.persistentContainer = .default(inMemory: true).with { context in
let smoothie = Smoothie(context: context)
smoothie.flavor = "Banana"
}
}
SmoothieView(model: model)
}
A simple abstraction over ProcessInfo
that allows to retrieve low-level information on the system.
@Dependency(\.processInfo.thermalState) var thermalState
if thermalState == .critical {
self.disableFancyAnimations()
}
Because it's a dependency, you can test it very easily without having to modify your model.
An abstraction over UserDefaults
, where you can read and save from the user preferences.
The library exposes the same types as SwiftUI's AppStorage, so you can simply store and retrieve
your data.
@Dependency(\.userDefaults) var userDefaults
userDefaults.set(true, forKey: "hasUserPassedOnboarding")
With one line of code, you can make your whole app write to your app group user defaults, an in-memory version for testing, or even to NSUbiquitousKeyValueStore
that syncs user preferences over iCloud.
You can also give a spin to the more powerful _AppStorage
dependency that is built on top of \.userDefaults
, and which allows to seamlessly observe and assign user preferences with an API similar to SwiftUI's AppStorage
(with which it can interoperate).
Many other dependencies are available, like UserNotifications
to display notifications, Device
to interact with UIDevice
or WKInterfaceDevice
, Path
to contextualize your model's tree, a clicking DateGenerator
that is controlled by a Clock
(that you can control itself), etc.
Of course, this is only the beginning and many other dependencies will be added in the upcoming weeks. We strongly feel that the larger the dependencies spectrum is, the more you will use them, and the more your code will be testable and structured.
The library proposes a few experimental higher-level dependencies. They are currently "underscored", meaning that their APIs are not finalized. They may be extracted into their own library in the future.
@Dependency.AppStorage("username") var username: String = "Anonymous"
The API follows SwiftUI's AppStorage
, but is backed by @Dependency(\.userDefaults)
.
It can operate within your model and be accessed from async contexts. If the same key
s are used, it can inter-operate with SwiftUI
's own AppStorage
.
The projected value is an AsyncStream<Value>
of this user preference's values. They can be observed from any async context:
@Dependency.AppStorage("isSoundEnabled") var isSoundEnabled: Bool = false
for await isSoundEnabled in $isSoundEnabled {
await isSoundEnabled ? audioEngine.start() : audioEngine.stop()
}
This dependency allows exposing Notification
s as typed AsyncSequence
s.
extension Notifications {
/// A typed `Notification` that publishes the current device's battery level.
@MainActor
public var batterLevelDidChange: SystemNotificationOf<Float> {
.init(UIDevice.batteryLevelDidChangeNotification) { notification in
@Dependency(\.device.batteryLevel) var level;
return level
}
}
}
You can then expose this notification with a dedicated property wrapper:
@Dependency.Notification(\.batteryLevelDidChange) var batteryLevel
The exposed value is an async sequence of Float
representing the batteryLevel
:
for await level in batteryLevel {
if level < 0.2 {
self.isLowPowerModeEnabled = true
}
}
This dependency brings SwiftUI's Environment
into your model:
@Dependency.Environment(\.colorScheme) var colorScheme
@Dependency.Environment(\.dismiss) var dismiss
Then, in any View
, you use the .observeEnvironmentAsDependency(\.colorScheme)
modifier to
bubble up this value into the model:
HStack { … }
.observeEnvironmentAsDependency(\.colorScheme)
.observeEnvironmentAsDependency(\.dismiss)
In the example above, self.colorScheme
is a ColorScheme?
, and self.dismissAction
is a
DismissAction?
. Both are optional because they're conditioned by the existence of the View
, and
they can become nil
again if this view goes away.
You can observe their value through the projected value which is an AsyncSequence
of the wrapped
value:
for await colorScheme in self.$colorScheme.compactMap{ $0 }.dropFirst() {
self.logger.info("ColorScheme did change: \(colorScheme)")
}
This dependency is still WIP because we would like to harden the API to avoid common pitfalls with CoreData. But you can get an excerpt of it in the CoreData CaseStudy!
This is only the beginning! There are many other dependencies to implement: Speech
, Vision
, KeyChain
, etc…
The only rule, for now, is that it shouldn't require a third-party dependency itself, and should work
on Apple
or Linux
platforms out of the box.
If you want to contribute a dependency, feel free to open a thread in the discussions!
You can add DependenciesAdditions to an Xcode project by adding it to your project as a package.
https://github.com/tgrapperon/swift-dependencies-additions
If you want to use DependenciesAdditions in a SwiftPM project, it's as simple as adding it to your Package.swift:
dependencies: [
.package(url: "https://github.com/tgrapperon/swift-dependencies-additions", from: "1.0.0")
]
This library is released under the MIT license. See LICENSE for details.