Cross platform implementation of the code presented in the OpenGL series by Youtuber The Cherno (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
TODO:
- Add main_final.cpp files
Array buffer: data from CPU to GPU (used to store vertices) Uniform: data from CPU to shader code Shaders: vertex and fragment (90% of use cases) Material: ? Framebuffer Lighting Shadow mapping Post processing/effects