Teams fight over control of the Primary Resource Point in timed round matches. The team who controls Prime for the longest amount of time will win the round.
- Tertiary and Secondary resource points may not be captured (Bots will only try and capture and defend Prime)
- Stops offensive buildings within 1,300 distance of primary resource point (No spawns, turrets, artillery, or walls)
- Stops artillery shelling within 900 distance of primary resource point
- Stops commander abilities within 900 distance of primary resource point
- Stops all building on the enemy side of the map
- Starting structures are invulnerable
- Increases trickle income from 1,200/minute to 3,600/minute
- Earn 500 resources for each kill when attacking Prime
- Make new structures slightly harder to destroy
- Limit nades for team defending prime
- Reports score in HUD
- Install the
[ND] Commander Structure Intercepts
plugin (https://forums.alliedmods.net/showthread.php?p=2796149) - Ensure the
build-structure.games.txt
file is in the addons/sourcemod/gamedata/ directory - Copy the
kingofthehill.phrases.txt
file to the addons/sourcemod/translations/ directory - Copy the
nd_king_of_the_hill.smx
file to the addons/sourcemod/plugins/ directory - Copy the
commander-abilities.games.txt
file to the addons/sourcemod/gamedata/ directory - Copy the
resource-points.games.txt
file to the addons/sourcemod/gamedata/ directory - Copy the
terminate-round.games.txt
file to the addons/sourcemod/gamedata/ directory - (Optional) Add
mp_roundtime 15
to the cfg/server.cfg file - (Optional) Add
mp_maxrounds 4
to the cfg/server.cfg file - (Optional) Add
sv_tags "kingofthehill"
to the cfg/server.cfg file
- Place
morecolors.inc
in addons/sourcemod/scripting/include [https://github.com/Bara/Multi-Colors]