Soloud bindings for Haxe C++ target
Currently tested with linc_sdl, but could be configured to work with other backends.
// Declare some variables
var soloud = Soloud.create(); // Engine core
var sample = Wav.create(); // One sample
// Initialize SoLoud (automatic back-end selection)
soloud.init();
sample.load("pew_pew.wav"); // Load a wave file
soloud.play(sample); // Play it