A tool for experimenting with WGSL shaders, it uses wgpu for rendering, egui for the UI and winit for windowing :-)
- Hot shader reloading
- Compute & Fragment shader support
- Multi-pass, atomics etc
- Interactive parameter adjustment, ez media imports through egui
- Easily use HDR textures via UI
- Easily use your own videos as textures (thanks to the
gstreamer) - Audio/Visual synchronization: Spectrum and BPM detection via
gstreamer - Export HQ frames via egui
Ffull screen/minimal screen,Hhide egui
- If you want to try your own shaders, check out the usage.md.
- Optional Media Support: GStreamer dependencies are optional - use
--no-default-featuresfor lightweight builds with pure GPU compute shaders. - When using cuneus as a dependency (via
cargo add):- Add
bytemuck = { version = "1", features = ["derive"] }to dependencies (derive macros can't be re-exported) - Copy build.rs to your project root to configure
GStreamerpaths (only needed for media features) - then simply use
use cuneus::prelude::*;
- Add
-
cargo run --release --bin *file* -
Or download on the releases
-
Or, as the best method, use tui browser via ratatui (thanks to
davehorner):cargo run --example tui_browser
| Sinh | vertices | Satan |
|---|---|---|
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| PathTracing Mandelbulb | Lich | Galaxy |
|---|---|---|
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| Buddhabrot | FFT(Butterworth filter) | Clifford |
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| orbits | hilbert room | genuary6 |
|---|---|---|
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| water | path tracer | audio visualizer |
|---|---|---|
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| Poe2:loading | tree | voronoi |
|---|---|---|
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