- Make a base mesh + other blend shapes
- Export as objs with the z axis as the forward direction
- Load them all into a
Mesh
with the base mesh first - Draw target lines as paths in an SVG
- Load them in via
load_svg
without_width
andout_height
trying to match the size of the obj - Run
python optimize.py
conda create -n torch-nightly python=3.8
conda activate torch-nightly
pip install --pre torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/nightly/cpu
pip install svgelements