Libraries used - Packaged in the "Dependent Library Binaries" zip file
- wxWidgets 3.1.0
- SDL2
- GLM
- GLEW
Pre-built project binaries for Windows
Zip File: https://drive.google.com/open?id=0B2cXFE6Ox3lwYTNPV3BMcmNVOG8
Installer: https://drive.google.com/open?id=0B2cXFE6Ox3lwRXF6T0FYVm43QWs
Dependent Library Binaries
https://drive.google.com/open?id=0B2cXFE6Ox3lwNU1DZV9Qdi13SDg
Required Software for Compiling
- Visual Studio 2015 (Any edition) + Windows SDK 14393 + C++ Language
- Visual Studio 2015 Installer Projects Plugin: https://marketplace.visualstudio.com/items?itemName=VisualStudioProductTeam.MicrosoftVisualStudio2015InstallerProjects
Required Hardware
- A 64-bit processor (Must be using s 64 bit build of Windows)
- A video card supporting OpenGL 3.1 or higher (preferably NVidia)
- 2 or more monitors is highly recommended (1 is acceptable)
Build Instructions
- Install the Required Software
- Update your graphics drivers
- Pull / Clone the github repository
- Copy the contents of the library binaries zip file into: [repository root]\redeyeproject\
- Open the SLN file: [repository root]\redeyeproject.sln
- Select “Debug or Release” build.
- Build the Solution
If you want to build an installable version of the build
- Select “Release” Build
- Build the Solution
- Right-click the project "RedEyeSetup" and select "Build"
- Copy the MSI file from: [repository root]\RedEyeSetup\Release\RedEyeSetup.msi
If you want the binaries to simply copy or zip
- Select “Release” Build
- Build the Solution
- Copy all available "fs","vs","dll","exe" files from this directory: [repository root]\x64\Release\