Evolutionary Strategy
In this repo I tried using Evolutionary Stratgies to train a neural network to play Super Mario Bros. for the NES. The generall approach of this type of machine learning can be found here.
Trainingssession on SuperMarioBros-NES
Level 1-1 ✔/✔
Training 28 uses Agent_old (no sprinting) | Training 42 uses the (new) Agent |
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Level 1-2 ❌/✔
Training 29 uses Agent_old (no sprinting) | Training 43 uses the (new) Agent |
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Level 1-3 ❌/✔
Training 41 uses the (new) Agent | Training 44 uses the (new) Agent |
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Level 1-4 ✔
Training 45 uses the (new) Agent |
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Level 1-1 and Level 1-2 in one Training ✔
Training 48 uses the (new) Agent | From the same Trainingssession |
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