Lightweight wrapper around SDL2 with Cartesian coordinate system
Create window and renderer
int create(int width, int height)
Destroy window and renderer
void destroy()
Change the color
void color(int r, int g, int b, int a)
Draw a line to the current buffer
void line(int x1, int y1, int x2, int y2)
Delay for some time
void delay(int ms)
Draw all contents to window
void draw()
Clear current screen
void clear()