Issues
- 0
Directory pruning
#47 opened - 4
Dependency & directory cleanup
#46 opened - 0
Clean up branches
#45 opened - 0
Create a new component just to track PlayerID to identify all entities created by a player
#44 opened - 0
- 1
Refactor client-server RPC
#42 opened - 0
Redo pings and blips
#41 opened - 1
Allow players to name their ships
#40 opened - 0
Track kills and deaths locally
#39 opened - 1
- 1
Last-minute GDC features
#37 opened - 1
Polish for GDC
#36 opened - 0
server crash - unhandled error event
#35 opened - 1
- 1
Clean up builds
#33 opened - 3
Investigate h3d/h2d for use in game
#32 opened - 3
- 1
Mechanic pivot
#30 opened - 2
Basic level editor
#29 opened - 4
Non-prototype continuing work
#28 opened - 1
Graphics
#27 opened - 1
Entity.addComponent is not reliable
#26 opened - 6
Design camera and map size
#25 opened - 1
Pings should reveal opponents
#24 opened - 2
Core multiplayer service improvements
#23 opened - 3
- 1
- 3
Optimize networking
#20 opened - 1
Sync component state
#19 opened - 1
- 2
Optimze trace system/logic
#17 opened - 3
Implement rough networking
#16 opened - 1
Use deserializer to load levels
#15 opened - 0
Clean up trace culling code
#14 opened - 1
Reflect culling in sonar circle
#13 opened - 1
Branching and integration plan for Sonar
#12 opened - 1
- 1
Get unit tests working
#10 opened - 3
- 1
Clean up code directory
#8 opened - 3
Missiles and torpedoes
#7 opened - 7
Nerf omnidirectional sonar reveal
#6 opened - 2
Fix collision detection glitches
#5 opened - 4
- 2
- 1
Refactor Polygon
#2 opened - 1