A very weird PyGame simulation that looks at how the location of routes and roads are decided.
The simulation consists of a world with a few villages.
- As people travel between the villages, they take the easiest path
- They will avoid forests if possible, or cut them down if there isn't another option
- As people travel, the paths start to form
- At the same time, vegetation regrows on less-traveled paths
$ pip install pygame
$ python main.py
- Add more obstacles, like rocks and bodies of water
- Click interagtions for changing the world layout