/LL_FPH

Culinary Food Prep. Handling

Primary LanguageC#

LL_FPH

Culinary Food Prep. Handling

Notes

  • The mobile version uses the following scenes: _InitMobile.unity (initial scene), main.unity
  • The project uses Playmaker, which adds the following define symbols: PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
  • If UI display is erroneous in the build, Shape2D may need to be reimported into the project.