一个实时的专用游戏服务器
- master branch (focus on Linux)
- win_version branch (Linux & Win both)
- Bit Stream
- Powered by my another project kcpp (A kcp session single-header-only implementation, dynamic redundancy + reliable udp/unreliable channel)
- Multi-Thread
- RUDP
- C++11
- Server side 服务端 : realtime-server example
- Client side 客户端 : UE4 demo (done) | Unity demo (ing...)
- Video Preview 视频演示
觉得好的话, star一哈项目并加群 496687140 吧, 群里可以得到我的云服务器IP, 配合客户端连上我的云服务器直接就可以体验游戏而无需编译服务端代码啦~~