This repository contains a variety of examples created while making a new video series in YouTube about Unity L-System algorithm for generating procedural trees and abstract shapes made out of Line Renders.
As a way to give back please subscribe to my YouTube channel thank you !
Results from various examples taught in YouTube:
- Create trees on-demand by hitting generate through the LSystemTurtle inspector (Scene -> LSystemManual.unity)
- Automatically create trees through a LSystemTutleRandommizer which hooks with LSystemTurtle for generating parameters randomly (Scene -> LSystemAutoRandom.unity)
- Automatically creates Colored Trees (Scene -> LSystemAutoRandomWithColor.unity)
- Predefined LSystemTutle set to 5 generation iterations (Scene -> LSystem5Generations.unity)