deanhsjones
I'm a long-standing Game Industry professional with a background in AI making a career transition into engineering.
@BlizzardParis
Pinned Repositories
Abstraction
CGS term 1 project repo
ArrayMaze
pure code console maze game
Building_Escape
C++ project which uses physics, object manipulation, area triggers and rotation for opening doors
Fizzbuzz
The classic fizzbuzz demo
git_practice
Labyrinth
WiP procedurally generated maze program in C# for Unity
Machine-Learning
A repo of Octave code I worked on during Stanford ML course
ProjectileJumping
scrabble
A simple point scoring system based on scrabble using dictionaries, lists and comprehension logic
Shapeshift
deanhsjones's Repositories
deanhsjones/worldposition
quick bit of C++ code for Unreal Engine to name and show location of actors; can be repusposed for enemy AI
deanhsjones/Abstraction
CGS term 1 project repo
deanhsjones/ArrayMaze
pure code console maze game
deanhsjones/Building_Escape
C++ project which uses physics, object manipulation, area triggers and rotation for opening doors
deanhsjones/Fizzbuzz
The classic fizzbuzz demo
deanhsjones/git_practice
deanhsjones/Labyrinth
WiP procedurally generated maze program in C# for Unity
deanhsjones/Machine-Learning
A repo of Octave code I worked on during Stanford ML course
deanhsjones/ProjectileJumping
deanhsjones/scrabble
A simple point scoring system based on scrabble using dictionaries, lists and comprehension logic
deanhsjones/Shapeshift
deanhsjones/Aura
learning project for UE5 GAS
deanhsjones/MeleeGame
the bones of a fantasy RPG fighting game
deanhsjones/SimpleShooter
deanhsjones/Stealth
deanhsjones/Tarot
A python dictionary manipulation program
deanhsjones/Thread-Shed
deanhsjones/ToonTanks
deanhsjones/Trickster
1st design project : CG Spectrum
deanhsjones/UFO
a hangman game with simple functions and user interaction in C++
deanhsjones/Use-Inventory-items
A quick code fragment for RPG inventory health items use
deanhsjones/World-position
A quick bit of C++ code formatted UE style to output the names and postions of actors to the UE temp log; can be repurposed for NPC AI