deathkiller/jazz2

Bug: Ground-pounding inside another sprite cancels the animation

RavenMacDaddy opened this issue · 1 comments

I mean, it feels awesome, but at the same time not intended - obviously compared to the original - but more importantly, it ruins the risk-reward aspect of the ground-pound where the full animation is the key.

Example here with a downed turtle:

Jazz2_cFypSappoK.mp4

Same thing goes if you manage to ground-pound something while in the air - the key is that the player/character is inside another sprite when the ground-pound is executed.

I tried it in JJ2 with JJ2+ and it seems it works the same.