/trail_lib

Text adventure engine, work in progress. (This is not the development repo but code mirror.)

Primary LanguageC++

trail_lib

Text adventure engine, work in progress. Quite some bugs, memory leaks, and unfinished parts. This is not the development repo but code mirror.

TODO

  • Code examples on how to use the library.
  • Smart pointers.
  • Minimize/research cache indirection caused by maps
  • Player class. Currently the client has to take care of implementing this.
  • Items default behaviour should be with player class. Currently the client has to take of implementing item behaviour.