This project consists of a visualization tool for the Micromouse contest, developed purely in WebGL.
The was a project initially developed in the course of Visual Computing, in the 4th year of MIECT in University of Aveiro.
It was developed and tested in Firefox.
The visulizer utilizes 4 models to build the whole enviroment that consist of:
- Floor
- Post
- Wall
- Mouse
The maze is then built taken into account the dimensions described by the Robotics Society of America.
Type A | Type B |
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walls and posts as # and the free cells and empty walls as - |
| represent vertical walls and _ the horizontal walls |
Free Camera | Top View | First Person |
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Drag to move maze around X and Z axis and Shift+Scroll to zoom in and out |
Bellow are the predefined functions and variables to be used in the script movement.
Functions:
- forward()
- back()
- right()
- left()
Variables:
- maze -- global var (all other variables created inside the script don't persist through next loop)
- pathIsClear[0] -- boolean - true means no left wall
- pathIsClear[1] -- boolean - true means no front wall
- pathIsClear[2] -- boolean - true means no right wall
![](https://raw.githubusercontent.com/dedukun/micromouse-webgl/master/docs/ui.png)
You can hover over objects to get an help/description on what that object does.
There are a couple of issues with the project has it stands now, with the most problematic being performance issues. \
Some of the issues are:
- Performance issues
- Script movement bug as described in #3
- The code should be refactor to make it easier to understand/develop
- Better models