Michaël Defferrard,
Martino Milani,
Frédérick Gusset,
Nathanaël Perraudin
International Conference on Learning Representations (ICLR), 2020
Designing a convolution for a spherical neural network requires a delicate tradeoff between efficiency and rotation equivariance. DeepSphere, a method based on a graph representation of the discretized sphere, strikes a controllable balance between these two desiderata. This contribution is twofold. First, we study both theoretically and empirically how equivariance is affected by the underlying graph with respect to the number of pixels and neighbors. Second, we evaluate DeepSphere on relevant problems. Experiments show state-of-the-art performance and demonstrates the efficiency and flexibility of this formulation. Perhaps surprisingly, comparison with previous work suggests that anisotropic filters might be an unnecessary price to pay. Our code is available at https://github.com/deepsphere.
@inproceedings{deepsphere_iclr,
title = {{DeepSphere}: a graph-based spherical {CNN}},
author = {Defferrard, Michaël and Milani, Martino and Gusset, Frédérick and Perraudin, Nathanaël},
booktitle = {International Conference on Learning Representations (ICLR)},
year = {2020},
archiveprefix = {arXiv},
eprint = {2012.15000},
url = {https://arxiv.org/abs/2012.15000},
}
PDF available at arXiv and OpenReview.
Related: code, slides, video, ICLR.
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- 2020-12-30: uploaded on arXiv (git tag
arxiv
) - 2020-02-15: published at ICLR'20 (git tag
camera-ready
) - 2019-11-12: updated with reviewers' feedback (git tag
rebuttal
) - 2019-09-25: submitted to ICLR'20 (git tag
submitted
)