A basic raytracer that will render you a fancy spherific demo scene via
python3 main.py
. Guess what, it's slow! One could speed things up by using
numpy and doing other nifty optimizations... However this project was meant to
get to know Python - not to create a state-of-the-art-super-pathtracer - instead just
use C++ and be fine. Or check out Minilight -
a beautiful GI path tracer (keep in mind: Python won't get faster ^^).
Nevertheless, if you want to improve sth (e.g. fix the super-sampling)... feel
free to do so 😅.