Unity3D-Raven-CS
Installation
Directly import the package into your project. The example folder can be omitted.
How To Use
// Create a new Unity3DRavenCS instance before using it.
// A gameobject will be created in scene and won't be destroyed until the game ends.
// All messages captured by Unity3DRavenCS instance are sent to sentry server asynchronously without blocking the main thread.
Unity3DRavenCS.Unity3DRavenCS.NewInstance(/*DSN*/);
Unity3DRavenCS.Unity3DRavenCS client = Unity3DRavenCS.Unity3DRavenCS.instance;
// Send message to sentry server.
client.CaptureMessage("Hello, world!", LogType.Log);
// Capture exception
try
{
/*
* throws exception
*/
}
catch (Exception e)
{
client.CaptureException(e);
}
You can also send all log messages including unhandled exceptions to sentry automatically by providing a log handler.
public void LogHandler(string condition, string stackTrace, LogType type)
{
if (type == LogType.Exception)
{
client.CaptureException(condition, stackTrace);
}
else
{
client.CaptureMessage(condition, type);
}
}
void OnEnable()
{
Application.logMessageReceived += LogHandler;
}
void OnDisable()
{
Application.logMessageReceived -= LogHandler;
}
Please check the /Assets/Example/example.cs for full example.