Picnic is a open source social media project meant to become the future of online communities.
- Picnic Greenfield
-
Install flutter_gen in your system and run:
fluttergen -c pubspec.yaml
-
Ask your leader to give you acccess to
config.zip
file containing config specific to the app, that cannot be source-controlled. put theconfig.zip
file in the root folder of the project and run:make extract_config
-
Install git hooks (optional)
./scripts/install-git-hooks.sh
-
Run
make check
This command comes useful when you want to make sure your code is clean and ready to be code-reviewed. it does the following:
- runs flutter_gen
- formats your code
- runs
flutter analyze
- runs unit tests and recreates all golden test screenshot files
- runs dart_code_metrics checks
The app follows clean architecture principles and is divided into 4 modules:
The UI Module contains Flutter widgets, animations, routes, pages and all the code that is responsible for the appearance of the Picnic app. Furthermore, it is important to note that the module omits logic.
Home for Presenter
and PresentationModel
classes.
Presenters decide WHEN to display things. They trigger business logic from the domain
module as well as update
the PresentationModel
with relevant data, that is then used by the UI.
Moreover, the PresentationModel
stores data, and exposes it to the UI through the ViewModel
interface. This ensures
that the data is accessible to the UI in a read-only manner, and all internals relevant to presentation is not
visible.
UseCase
, Repository
and Entity
classes.
This module contains the business logic of the application. It decides WHAT should be done in the event of user
interaction. The logic is encapsulated into the UseCase
classes that communicate with the outer world through
repositories.
Repository interfaces are specified inside the domain
module and are implemented by the data
module. All the data
that domain
operates on is encapsulated into domain entity classes.
The Data module takes care of communicating with the “outer world” and interacts with third party libraries. Here we specify the REST API’s interactions, database access, SharedPrefs or external sensor access. All the data is then translated to domain entities that are agnostic of the libraries and technologies used in order to access them.
Navigation within the app uses the concept of mixin Routes and per-page Navigators.
Navigator is a class that consist of 0 or more Route
s mixins, its only job is to open another page. let's see it on an
example:
Assume we have a navigator for the LoginPage
called LoginNavigator
:
class LoginNavigator with NoRoutes {
AppInitNavigator(this.appNavigator);
@override
final AppNavigator appNavigator;
}
by default, its mixed in with NoRoutes
mixin that is a placeholder to be replaced with other routes. This navigator is
used
by LoginPresenter
to open other pages, lets add possibility to Navigate to DashboardPage
from
within LoginNavigator
. We can do it
in the following way:
class LoginNavigator with DashboardRoute {
// ...
}
as you can see, we mixed in the DashboardRoute
Below you can see an implementation of the route
mixin DashboardRoute {
Future<void> openDashboard(DashboardInitialParams initialParams) async {
return appNavigator.push(
OnboardingPageTransition(
getIt<DashboardPage>(param1: initialParams),
),
);
}
AppNavigator get appNavigator;
}
it specifies the the openDashboard
method that now can be used on the LoginNavigator
in order to open DashboardPage.
It uses
appNavigator
under the hood that is a wrapper around Flutter navigation that streamlines navigation, more
on AppNavigator
below.
The takeaway from this is that Routes specify how given pages are opened, while Navigators gather those routes together and expose them to the caller by mixing them in.
AppNavigator
is a wrapper around Flutter navigation that allows us to perform navigation without the need of
providing BuildContext
by default, it will use MaterialApp
's root navigator unless you provide BuildContext
explicitly in order to use
nested navigation
through an embeded Navigator
widget from the flutter's SDK.
Below you can find a diagram showing the flow of control for a basic scenario of a login page:
Here is a list of different tools we use in the project that augment and help with our day-to-day jobs
In order to keep consistent version of flutter and dart for all developers in the team, we use fvm which is flutter version manager. we have a config commited to this repository under the .fvm/fvm_config.json file specifying exact version of flutter to use. After you install fvm on your machine, you can issue this command in the root directory to install proper flutter version:
fvm install
This repository host few useful file templates created with Mason. You can find
them in the tools/templates
subdirectory. In order to use those,
install Mason (INSTRUCTIONS HERE)
We have introduced helpful make
commands to run the templates, see the list below:
make new_page #creates new page, presenter and presentation model and adds all boilerplate
make new_repository # creates new repository interface, implementation and all the boilerplate
make new_use_case # creates new use case, failure class and all boilerplate
make move_page # moves and/or renames the page file with all auxiliary files (presenter, presentation model etc.)
make move_repository # moves and/or renames repository files
if you want to dig into more detail or use mason templates directly, have a look into Makefile to see how the commands are called there or simply see below
🔴NOTE🔴 |
---|
You have to run following commands from the tools/templates subdirectory! |
First, run mason get
to install all the templates locally!
command | description |
---|---|
mason get |
installs all templates on your local machine |
mason list |
shows the list of available templates |
mason make page |
executes the page template |
We host a set of our own custom lints inside the tools/custom_lints/
folder. those are written using the
custom_lint package. to run the lints, you have to run the following command:
fvm flutter pub run custom_lint
you can find the list of all the lints inside the custom_lint.dart
We use Fluttergen to properly generate index files for our assets, this way all the paths are saved into constants and you don't have to remembember about updating them or type them in manually whenever you need to use an asset.
after you install it in your system, you can run the following command:
fluttergen -c pubspec.yaml
in the root of project to generate Assets.gen.dart
files and others.
Dart_code_metrics is a library hosting bunch of additional custom lints.
We use the following commands to run it, (but please refer to Makefile for up-to-date list of commands)
fvm flutter pub run dart_code_metrics:metrics analyze lib --set-exit-on-violation-level=warning --fatal-style --fatal-performance --fatal-warnings
fvm flutter pub run dart_code_metrics:metrics check-unused-code . --fatal-unused
fvm flutter pub run dart_code_metrics:metrics check-unused-files . --fatal-unused --exclude="{templates/**,.dart_tool/**,lib/generated/**}"
we use fastlane for various tasks inside ios
and android
subfolders. Both platforms reuse a lot of code by
referencing the
scripts inside tools/fastlane
folder. To understand more about what can be done with Fastlane, have a look at their
respective READMEs:
A command-line tool which simplifies the task of updating Flutter app's launcher icon. Fully flexible, allowing us to choose which platform to update the launch icon for, the option to keep our old launcher icon in case we want to revert back sometime in the future.
- Replace the old icons located in
assets/icon/
folder with the new ones - Run the following commands:
flutter pub get
flutter pub run flutter_launcher_icons:main
see the original doc here
Widgetbook 📚 is a Flutter package that provides us developers a way to keep an overview of all the Flutter widgets in the Picnic project. Widgets can be tested easily on different mobile devices, and themes. Moreover, Widgetbook allows us to create use cases (stories) per widget. In practice , this means we can toggle between the different parameters of a widget. Such as color, size, label and so on.
Furthermore, one can develop widgets in isolation, without the distraction of other widgets that make up a the UI of a Flutter page. All this makes it easier to spot UI flaws in our Picnic app 🍉 and design the best looking UI with ease.
The widgetbook is automatically deployed on Netlify on every push to the master
branch. Here the public link to
the Picnic Widgetbook
The widgetbook package provides a Flutter widget called Widgetbook
where we
inject our custom Flutter widgets. The widgetbook package is added as a dev dependency to the pubspec.yaml
file of
the Picnic project.
A second main
method has been created in this project as Widgetbook is launched as a separate app. This is
advantageous as you can switch between the Picnic app 🍉 and Widgetbook at any time. Additionally, it keeps our
production code independent of Widgetbook. The widgetbook/widgetbook_picnic_app.dart
file contains the Widgetbook
Flutter widget wrapped within a stateless widget. In the widgetbook/main.dart
file the stateless widget is run using
the aforementioned second main
method.
Widgetbook defines various properties to customise how the Widgetbook app and its Flutter widgets will be rendered. Properties such as mobile device type, theming among others.
One such property, categories
is where we create a WidgetbookCategory
to specify the widgets of the project and
their use cases. This can be seen in the widgetbook/widgetbook_picnic_app.dart
file. We have decided to create a *
category* called "Components" to store our widget use cases.
Knobs are what allow us to dynamically change what is passed to the parameters of a widget. Commonly we make use of ** text** and option knobs. Others can be seen here.
-
First create a new dart file in the
widgetbook/components
folder -
Thereafter, within the file, create a new
class
that extendsWidgetbookComponent
-
Configure a use case by specifying a use case name. Next, return the desired widget in the
WidgetbookUseCase
builder -
Populate the parameters with your chosen knobs. See the below example as a guide:
class PicnicUserExampleUseCase extends WidgetbookComponent { PicnicUserExampleUseCase() : super( name: "$PicnicExample", useCases: [ WidgetbookUseCase( name: "Picnic Example Use Cases", builder: (context) => const PicnicExample( title: context.knobs.text( label: 'Label', initialValue: 'Hello World', ), colors:context.knobs.options( label: 'Color', options: [ const Option( label: "Red", value: Colors.red, ), const Option( label: "Blue", value: Colors.blue, ), ], )), ), ], ); }
-
Add the class created in (2) to the Components category property in
widgetbook/widgetbook_picnic_app.dart
-
Run
Run the main method by executing flutter run -t widgetbook/main.dart -d [environment]
. With environment being
either chrome
or macos
.
We are using Localizely to automate localization of the app. You just need to add new strings
to app_en.arb
and once the changes will be merged to develop
branch, the process of localization will be started and
after a while all translations will be added to repository automaticaly.
Rule | Explanation |
---|---|
Review your own PR first | Reading trough your own pr helps spot obvious errors and it saves time for the reviewer |
Make sure all CI checks pass | CI is meant to catch formatting and lint errors, make use of that and don't force others to do the machine's job :) |
Run the app and test it yourself | Before reviewing a PR or when issuing your own code, make sure to run the app and test it making sure the code doesn't break anything and works correctly |
Don't be afraid to ask questions | Code review is meant not only to find errors in someone's code, but it's also about making sure you understand the code and know what is going on. Don't be afraid to ask questions, if anything looks unclear to you, don't assume that it's your fault, ask a question! :) |
Rule | Explanation |
---|---|
Use trailing commas for method/constructor parameters and definitions | This way each param is in a separate line and adding new params is much easier to read in PRs |
Prefer named parameters | Whenever using more than one param, consider using named parameters, i.e: Bad:getBalances(true,"1283184") , Bad:getBalances(id: "1283184", refresh: true) |
- performs business logic, communicates with outer world through repositories
- should contain single public
execute()
method optionally with runtime arguments that performs business logic - all compile-time dependencies should be injected trough constructor
- never use json classes in usecases, always relay communication with APIs trough repositories
- should be specified as an interface in the
domain/repositories
package, i.e:UserRepository
- implementation should be placed in the
data/{tech}
package, i.e:RestApiUserRepository
in thedata/rest/
package - its job is abstract the communication with outer world (APIs, Blockchains, databases, shared prefs).
- translates the domain models into data models and vice versa. so that use cases can depend solely on the domain entities
- repository methods should always return the response in the form of
Future<Either<Failure,Result>>
type - the
Result
part needs to be a domain entity or a primitive type, never a json or library-specific class!- Good:
String
,User
,int
- Bad:
UserJson
,FirebaseUser
,FirebaseAuthResponse
- Good:
- the
Failure
should be a class specified in domain entities subfolder (see Failures)
- should be stored in
domain/model/failures
- a specific domain entity that denotes a failure of certain action. Failure should contain a:
type
cause
String toString()
methodDisplayableFailure displayableFailure()
method (useful to be able to display a error dialog stating the cause of a failure)
enum VerifyPasscodeFailureType {
Unknown,
ValidationError,
}
class SomeFailure {
// ignore: avoid_field_initializers_in_const_classes
const SomeFailure.unknown([this.cause]) : type = SomeFailureType.Unknown;
const SomeFailure.validationError(PasscodeValidationFailure fail)
: cause = fail,
type = SomeFailureType.ValidationError;
final SomeFailureType type;
final dynamic cause;
DisplayableFailure displayableFailure() {
switch (type) {
case SomeFailureType.Unknown:
return DisplayableFailure(
title: strings.failureTitle,
message: strings.failureMessage,
);
}
}
@override
String toString() {
return 'SomeFailure{type: $type, cause: $cause}';
}
}
- should be stored in
domain/model
- domain entities should extend from
Equatable
- all fields should be final (so that we encourage immutability)
- all fields should be non-nullable unless the null value makes sense in the given context
class User extends Equatable {
final String username;
const User({
required this.username,
required this.firstName,
required this.lastName,
});
@override
List<Object> get props =>
[
username,
firstName,
lastName,
];
}
- reacts to user interaction, (i.e: all onTap methods are being forwarded to presenter)
- calls use cases
- updates presentation model with new data
- uses cubit to emit state (
presentationModel
) - never accesses initialParams from PresentationModel directly, but through the getters in presentationModel
- does not store any data, all the data that it requires is being held inside the presentationModel
- presenter never needs a
BuildContext
, it's always agnostic of the fact it's used in flutter thus should never rely on flutter classes
- interface that exposes data from presentation model to pages
- contains only getters, views are not supposed to mutate any state directly
- should not expose data that is internal for presenters and should not be used by pages directly
- stores data used by presenter and pages
- accepts InitialParams as constructor param
- never accesses initialParams directly
- routes all the user interaction to presenter, i.e:
InkWell(onTap: () => presenter.onTapLogin()
- uses
BlocBuilder
widget to listen to changes inViewModel
- accesses data to display from
ViewModel
only - divides the UI into smaller widgets, extracted to separate files
- all fields in
*Json
classes should be nullable - all fields should be final
- should contain
toDomain()
method that translates the json to domain entity
class UserJson {
UserJson({
required this.username,
required this.firstName,
required this.lastName,
});
factory UserJson.fromJson(Map<String, dynamic> json) =>
UserJson(
username: json['username'] as String? ?? '',
firstName: json['first_name'] as String? ?? '',
lastName: json['last_name'] as String? ?? '',
);
final String? username;
final String? firstName;
final String? lastName;
Balance toBalanceDomain() =>
Balance(
username: username ?? "",
firstName: firstName ?? "",
lastName: lastName ?? "",
);
}
Thanks go to these wonderful people:
Here are few rules/thoughts to remember when working on this project
- Make sure your pull request is as small as possible! It's extremely hard to review code that is over 1000 lines of code changed
- always include JIRA ticket id (i.e:
PG-1012
) in the PR's title - make sure your pull requests fixes just single JIRA issue and not multiple
Before adding new libraries to the project, please consult it with the team and tech leaders.
It's important to not pollute the code with low-quality libraries as it might impose code vulnerabilities
and make the maintenance much harder. If a solution provided by library is trivial, its better to host the code
inside the project rather than relying on third parties
// TODO