/TES3Unity

TES3Unity is a recreation of the Morrowind Engine into Unity with gameplay/graphics enhancements. Also adapted for VR headsets.

Primary LanguageC#MIT LicenseMIT

TES3Unity

TES3Unity is an attempt to recreate the Morrowind Engine into the Unity3D game engine.

Requirements

  • Unity 6.0

Status

Feature Status
World Loading OK
NPC Loading In progress
Creature Loading In Progress
Script support Not started
Mod support Not started
Animation support Need Help
UI recreation In progress
Interactions Started
Player Management Started
VR support OK

Getting Started

TES3Unity requires a valid installation of Morrowind to run!, you can get it on Steam or Gog.com.

To get started, go to the release tab and download the latest release for your device. Alternatively you can download the source code as a ZIP file, extract it, and open the TES3Unity folder in Unity.

If you want to enjoy VR, take a look at README-VR.md. Finally input mapping is located at README-Input.md.

StreamingAssets folder

You can copy data files into the StreamingAssets folder, that way you don't need to worry about file location. The required path is StreamingAssets/Data Files/.

Desktop

The game will ask you where is the Data Files folder the first time you start the game. If you move your Morrowind installation, the game will ask you again where is the Data Files folder.

Mobile

You've to copy the Data Files folder into a folder named TES3Unity on your SDCard. If the game can't open the game, please open an issue.

Supported Platforms

Platform Status Graphics API
Windows Supported Direct3D 11
Linux Experimental Vulkan
Macos Experimental Metal
Android (Flat) Experimental Vulkan
Oculus Quest Supported Vulkan
Apple Vision Pro(*)(**) Experimental Metal
iOS (**) Experimental Metal

(*) You need a pro license to compile the Apple Vision Pro version. (**) On iOS/VisionOS platforms, the best way to get the game working is to package game data with the game, using the StreamingAssets folder.

Early Screenshots

mor0 mor1 mor2 mor3

Contribute

Bugs and feature requests are listed on the issues page. Please take a look at the wiki for more informations about the Morrowind file formats. Don't hesitate to contact me if you want to help but if you don't know where to start. We've have a lot of tasks, some very easy, other hard.

Thanks

Special thanks to Cole Dean Shepherd which have started this work.

License

This project is released under the MIT License