A 2D Game Engine written in C++, following "The Cherno's Game Engine Series" with own modifications, like:
- Materials
- Transforms
- API Changes
- Texture Library
- Bindless Textures
- Performance Optimizations
- Better error handling (texture fallbacks, fragment shader fallbacks)
- Clone this repo
- Run
win-generate.bat
insidescripts
- Go back & Open the Solution file
- Hit Run
- Build fails first time, just run it again (i'm going to fix this)
- Play Flappybird
- Activating/Deactivating entities.
- Currently deleting textures with bindless texture handles is not correctly working.
- Other TODOs in the src.
- Rendering:
- Lightning
- Animations
- Post Processing
- HDR Rendering
- User Interface:
- Text Rendering (SDF)
- Layout System
- HUD
- Screens
- Animations
- Audio:
- Playback
- Scripting/Events
- Effects
- Mixing
- Node Editor
- Serialization:
- Scores/Games, etc.
- Asset System:
- Memory Mapping
- Editor Hot Reloading
- Platform Support:
- x64 Windows, x86 Windows, MacOS, Linux
- Graphic Drivers (AMD, NVIDIA, Intel)
- Input System:
- Gamepads/Controllers
- Actions
- Networking:
- File downloading
- HTTP requests
- Multiplayer
- Optimization:
- Multi-threaded
- GPU Offloading
- Localization
- Graphic APIs:
- Vulkan, DirectX, OpenGL
- Cinematics:
- Cutscenes
- Editor
- Editor:
- Tools
- Scenes
- Asset Management
- Scripting:
- C# Support
- Lua Support
- Physics:
- Box2D
- Scripting/Callbacks
- Particle System:
- VFX Graph
- Texture
- Collision
- GPU Compute